Monster Legends Wiki
Monster Legends Wiki

This knight has the most old-fashioned gallantry but his equipment and armor are all high-tech. He is a warrior of Light, devoted to protecting the defenseless and the innocent.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,146 32,572 3,399 140
30 3,289 35,893 3,553 140
30 3,432 39,376 3,708 140
30 3,575 43,020 3,862 140
30 3,718 46,828 4,017 140
30 4,004 54,927 4,326 140
Trait(s) Max GPM
30 Immune to Possession 155
30 Immune to Possession 170
30 Immune to Possession 186
30 Immune to Possession 201
30 Immune to Possession 217
30 Immune to Possession 232
Book(s) Relic(s) Role
Good LegionsRighteous CourtWielders MaskShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released with a special gem offer (2016)
  • 72-Hour Challenge
  • Cells are obtainable through Dungeons

Skills[]

Special
Light Divine Reckoning
Multiple Enemies Warm Up -
Damage 75 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Holy Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Glowing Blast
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Startling Impact
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Blazing Orb
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Devout Protection
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 1
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Special Strength Siphoned
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Light Celestial Power
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns)
Group 2
Light Deliverance
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 2
self: Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)


Group 3
Special Deity Taunt
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Taunt: Monster will receive all single-target attacks (1 turn)
Group 3
Light Reap What You Sowed
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Damage Mirror: Deals 75% of the damage back to the attacker (3 turns)
Group 3
Light Godly Influence
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 4
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia[]

  • Ferrus is his transformed version.