Monster Legends Wiki
Monster Legends Wiki

Tenno Kihaku tried to burn what he thought was an ordinary wooden bucket, but in fact, was a mean-spirited little demon named Akanoni in disguise. Now Akanoni is haunting the Honor Dojo and torturing monsters with his endless mischief, and no one's been able to corner him again.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 16,962 437,320 12,441 180
30 20,820 545,077 14,004 200
30 25,064 667,744 15,626 220
30 28,336 806,639 17,318 240
30 33,255 961,637 19,095 260
30 40,096 1,225,999 21,488 280
Trait(s) Max GPM
30 Immune to Fear 364
30 Immune to FearImmune to Blind 400
30 Immune to FearImmune to Blind 436
30 Immune to FearImmune to BlindStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns) 473
30 Immune to FearImmune to BlindStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns) 509
30 Immune to FearImmune to BlindStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns) 546
Book(s) Relic(s) Role
Fury DojoSpiritsMultiverse EraElementals AmuletMask Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Golden Legends Pass reward (March 15th, 2023)
  • Available during Legends Pass Lamp of Choice from February 13 to February 28, 2025.
  • Available during Breeding Event from February 14 to February 21, 2025.

Skills[]

Special
Water Yomi No Kuni
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
Default
Nature Yamasachihiko
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 0
Roots: The monster loses its next turn and will receive all incoming attacks. (1 turn)
Default
Water Nigi-Mitama
Multiple Enemies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 0
Frosted: Deals 5% Water Damage each turn. It can be stacked. (3 turns)


Group 1
Water Umisachihiko
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 30 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 1
Water Saki-Mitama
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 40 Cooldown 2
Frosted: Deals 5% Water Damage each turn. It can be stacked. (3 turns) Extra Turn: Gains an extra turn (1 turn)


Group 2
Nature Ara-Mitama
Single Enemy Warm Up 0
Damage 15 Accuracy 95
Stamina Cost 53 Cooldown 2
Roots: The monster loses its next turn and will receive all incoming attacks. (1 turn)
Group 2
Water Kushi-Mitama
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 42 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Frosted: Deals 5% Water Damage each turn. It can be stacked. (3 turns)


Group 3
Water Curse of Itzanami
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 43 Cooldown 3
Frosted: Deals 5% Water Damage each turn. It can be stacked. (3 turns)
Group 3
Water Moya
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 62 Cooldown 3
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

Lore[]

Soon after the Fury Dojo faction disappeared, strange things began happening at Honor Dojo HQ. Bizarre thumps and creepy whispers kept everyone up all night.

Believing there could be a poltergeist knocking through the dojo, Tenno Kihaku went to investigate. The air was thick with malevolent magic, and he could hear a sinister humming everywhere. But what was the source? Tenno Kihaku followed the hum until he reached a small spring just outside the dojo. It seemed to be filled with liquid evil rather than water, but the humming didn’t come from there.

When Tenno Kihaku took another look around, he saw a wooden pail and water scoop—antiques they had recovered from the Fury Dojo—vibrating ever-so-slightly. The source! But when he threw the items into the fire, hoping to purify them that way, they...started to scream?!

The “antique tools” were actually a little monster in disguise—Akanoni! Tenno Kihaku barely saw the tiny fiend before it bared its teeth at him and scuttled off into the bushes.

Now the Honor Dojo has bigger problems than demonic possession. Akanoni’s still lurking around causing trouble, but they can’t seem to find him again. And he keeps stealing their purification tools…among other, more important things.