This evil king ruled Ancient Egypt for 40 years. When he died, historians nicknamed him "The Enemy" and "The Criminal". Now he's back from the dead to avenge his name.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,300 29,556 3,399 140
30 3,450 32,570 3,553 140
30 3,600 35,730 3,708 140
30 3,750 39,037 3,862 140
30 3,900 42,492 4,017 140
30 4,200 49,841 4,326 140
Trait(s) Icono oro.png Max GPM
30 Immune to Possession 244
30 Immune to Possession 268
30 Immune to Possession 292
30 Immune to Possession 317
30 Immune to Possession 341
30 Immune to Possession 366
Book(s) Relic(s) Role
Undead StaffTrap Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Ancient Egypt Island (2015)
  • Civilizations Island Part 1 (2015)

Skills

Special
Special The Dark Plague
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
Plague: Incoming attacks will always hit; healing effects will damage target instead of healing it (3 turns)
Default
Physical Mummy Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Hard Hand
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Creepy Move
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 18 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance
Group 1
Dark Ancient Dark Sand
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Special Sand Control
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance


Group 2
Dark Stamina Domination
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 30 Cooldown 1
Stamina Leak: Removes 15% Stamina each turn (3 turns)
self: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 2
Dark The Curse of Akhenotep
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 34 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns) Blind: Accuracy reduced by 50% (2 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Special Manipulation of Sand
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 30 Cooldown 4
Stun: Monster loses its next turn (1 turn)


Group 3
Dark Evil Rising
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark The Power of Ancient Dark Sand
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 31 Cooldown 3
Group 3
Special The Rise of The Mummy
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 2
50% chance of Slow: Speed reduced by 25% (2 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Possessed: Next turn will attack its teammates (1 turn)

Trivia

  • Name is inspired by notable Egyptian pharaoh, Amenhotep and includes a reference to the Egyptian symbol for life, the ankh.
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