Monster Legends Wiki
Monster Legends Wiki

Akuarioth lives in a remote corner of Petra's South Ocean, surrounded by the relics and artifacts he finds at the bottom of the sea. He enchants these objects with magical properties, sometimes to protect and sometimes to curse! In spite of his dark reputation, Queen Thalassa sometimes requires his services, because desperate times require desperate moves.

Stats[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 24,706 628,836 17,710 180
30 30,324 783,890 19,920 200
30 36,504 960,424 22,230 220
30 41,272 1,159,608 24,654 240
30 48,435 1,382,612 27,165 260
30 58,400 1,763,219 30,576 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Fear 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Fear 436
30 Hardened: All status effects have 20% less accuracy against itImmune to FearGuard Down: Incoming attacks will always hit (2 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to FearGuard Down: Incoming attacks will always hit (2 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to FearGuard Down: Incoming attacks will always hit (2 turns) 546
Book(s) Relic(s) Role
New WaveSeaWieldersConspiracy Era StaffMask Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (May 23th, 2025)

Skills[]

Special
Dark Serrasalvo Bites
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Fear: Monster loses its next turn. 50% chance of the following one. (3 turn)Bane: Deals 15%, 20% or 25% magic damage on each turn.Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

self: Healing: Heals monster by 50% of his total life

Default
Magic Evil Gamble
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 15 Cooldown 0
Bane: Deals 15%, 20% or 25% magic damage on each turn.
Default
Dark Rattle Rumble
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 0
Baby Reversion: Transforms target into baby. Monster will lose its next turn and it can't be targeted by skills. (1 turn)


Group 1
Dark Jarring Jaw
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 30 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Magic Preying Piranha
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 35 Cooldown 0
Guard Down: Incoming attacks will always hit (2 turns)


Group 2
Dark Seadevil Spell
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 40 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn)Bane: Deals 15%, 20% or 25% magic damage on each turn.
Group 2
Magic Catch & Release
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 46 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns)Baby Reversion: Transforms target into baby. Monster will lose its next turn and it can't be targeted by skills. (1 turn)


Group 3
Dark Viperfish Vision
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 54 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn)Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark Lanternfish Hex
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 65 Cooldown 3
Mega Possession: Next turn will attack its teammates (2 turns)

all enemies: Bane: Deals 15%, 20% or 25% magic damage on each turn.Guard Down: Incoming attacks will always hit (2 turns)