Monster Legends Wiki
Monster Legends Wiki

Alchemystic has a dark secret. In fact, he has almost a thousand locked away in the subterranean dungeons of his lair. One day, all his test subjects will break free and take their revenge for Alchemystic’s sick experiments, and he’ll need more than some potions to survive that battle.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 14,168 342,617 10,736 180
30 17,388 427,311 12,084 200
30 20,930 523,355 13,481 220
30 23,674 632,189 14,952 240
30 27,780 753,508 16,470 260
30 33,488 960,772 18,544 280
Trait(s) Max GPM
30 Immune to Blind 364
30 Immune to BlindTrue Vision: Precision Doubled 400
30 Immune to BlindTrue Vision: Precision Doubled 436
30 Immune to BlindTrue Vision: Precision DoubledImmune to Torture: Immunity to Torture effects (3 turns) 473
30 Immune to BlindTrue Vision: Precision DoubledImmune to Torture: Immunity to Torture effects (3 turns) 509
30 Immune to BlindTrue Vision: Precision DoubledImmune to Torture: Immunity to Torture effects (3 turns) 546
Book(s) Relic(s) Role
Good LegionsWieldersAbyssal EraRighteous Court StaffEssence Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (January 6th, 2023)

Skills[]

Special
Nature Alchemiystic Favorite
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Life Removal: Removes 30% of the monster's total life
Default
Nature Oleander Infusion
Single Enemy Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 20 Cooldown 0
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.
Default
Earth Foxglove Crumbs
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Stun: Monster loses its next turn (1 turn)


Group 1
Nature Oleander Brew
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 33 Cooldown 0
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%. x2
Group 1
Earth Boiled Foxglove
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn) x2


Group 2
Special Sumac Acid
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 38 Cooldown 1
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 2
Earth Oleander Potion
Single Enemy Warm Up 1
Damage 25 Accuracy 95
Stamina Cost 42 Cooldown 2
Stun: Monster loses its next turn (1 turn)
all enemies: Stun: Monster loses its next turn (1 turn)


Group 3
Special Boiling Sumac
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 55 Cooldown 2
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 3
Earth Oleglove Mix
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 48 Cooldown 3
Stun: Monster loses its next turn (1 turn) Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.

Lore[]

No combination of mystic magical reagents is beyond Alchemystic’s grasp. Anything that can help him win a battle goes straight into a bottle. There’s no one quite like him, and he’s been doing this for so many years that he never makes a mistake…at least, that’s what most monsters believe. But that’s because they’ve never seen the dark dungeon underground where Alchemystic houses his failed experiments.

It’s not that Alchemystic won’t admit his failures, it’s just that the sight of those test subjects makes him feel guilty. Terribly guilty. So guilty, in fact, that any monster who survives Alchemystic’s potions with bad effects gets immediately locked away forever, never to be seen again by anyone.

What happens to them once they’re down there? No one knows, certainly not Alchemystic. But every night, as he climbs into bed miles above his tormented captives, he lies back and waits with his eyes open. Will this be the night? Will they finally rise up and take revenge against him for his twisted experimentations? It’s a good thing Alchemystic has plenty of sleeping potion recipes, or he’d probably never get any shut-eye. There’s truly no rest for the wicked here.

Trivia[]

  • Hellmut Hoyt was sent to investigate Alchemystic's basement, but was cursed by him to be unable to share what he had seen.