When Clivia spread its spores, everyone collected and destroyed them to make sure it didn't reproduce. After all, killer plants aren't something you want to be surrounded by. However, they missed one spore... the strongest of them all, and Alpha Cliviast sprouted from it.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 31,667 3,421 140
30 3,542 34,896 3,576 140
30 3,696 38,282 3,732 140
30 3,850 41,825 3,887 140
30 4,004 45,527 4,043 140
30 4,312 53,401 4,354 140
Trait(s) Icono oro.png Max GPM
30 Immune to Poison 155
30 Immune to Poison 170
30 Immune to Poison 186
30 Immune to Poison 201
30 Immune to Poison 217
30 Immune to Poison 232
Book(s) Relic(s) Role
DragonEvil LegionsVillains SwordAmulet Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Nature Uncontrollable Pollen
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Possessed: Next turn will attack its teammates (1 turn)
Default
Physical Angry Plant
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Poison Canister
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Poisonous Leaves
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Nature Drosera Sundews
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 1
Nature Unstoppable Nature
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 0 Cooldown 0


Group 2
Nature Paralizing Venom
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Stun: Monster loses its next turn (1 turn)
Group 2
Nature Absorb Nuitrients
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 2
Special Inject Toxins
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 27 Cooldown 2
Target will die when the countdown is over (3 turns)


Group 3
Nature Venom Spread
Multiple Enemies Warm Up 1
Damage 45 Accuracy 90
Stamina Cost 43 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Stun: Monster loses its next turn (1 turn)
Group 3
Special Red Chlorophyll
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 37 Cooldown 2
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 3
Special Toxic Spores
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 42 Cooldown 3
Target will die when the countdown is over (3 turns)

Trivia

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