This formidable water beast has a traditional yet infallible hunting technique. He segregates a lethal venom and waits for it to act. For a long time, scientists tried to find an antidote, but now they have ultimately given up.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 29,556 3,432 140
30 3,634 32,570 3,588 140
30 3,792 35,730 3,744 140
30 3,950 39,037 3,900 140
30 4,108 42,492 4,056 140
30 4,424 49,841 4,368 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
SeaVillains ArmorTrap Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Apex Predators Island (2018)

Skills

Special
Water Poison Net
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Amphibious Predator
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Insatiable Chaser
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Long Distance Migration
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 1
Water Limb Scratch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Water Small Spores
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Special Spores Injection
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Water Open Vein
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Water Tainted Spores
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Special Mating Shout
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 3
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 3
Water Infected Spores Blow
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Water Poison Splash
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

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