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Annihilator R2 has been programmed with just one mode: annihilation. He doesn't think or listen to reason. Once he's in combat mode, he wont stop until all his enemies are dead.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,575 27,747 3,465 140
30 3,737 30,576 3,622 140
30 3,900 33,543 3,780 140
30 4,062 36,648 3,937 140
30 4,225 39,891 4,095 140
30 4,550 46,791 4,410 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 305
30 Hardened: All status effects have 20% less accuracy against it 335
30 Hardened: All status effects have 20% less accuracy against it 366
30 Hardened: All status effects have 20% less accuracy against it 396
30 Hardened: All status effects have 20% less accuracy against it 427
30 Hardened: All status effects have 20% less accuracy against it 457
Book(s) Relic(s) Role
Mechanical StaffSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Metal Death from Above
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Armored Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Power Beam
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Shielded Punch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Special Ground Explosion
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 27 Cooldown 2
Group 1
Special Beam Impact
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance


Group 2
Metal Invulnerable Punch
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Ground Burst
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 34 Cooldown 4
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Special Beam Crush
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 3
Metal Indestructible Punch
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 3
Special Ground Eruption
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 34 Cooldown 4
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Metal Beam Jolt
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)

Trivia

  • Design appears to be inspired by the Destroyer armor of Marvel Comics.
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