Pirates are not known for their wisdom, but Anton Acorne is a very unusual pirate! He's cunning and is quite the villain. His outfit might trick you into thinking he's a chill guy, but you should never trust his "good vibes".

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 28,350 3,465 140
30 3,691 31,241 3,622 140
30 3,852 34,272 3,780 140
30 4,012 37,444 3,937 140
30 4,173 40,758 4,095 140
30 4,494 47,808 4,410 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 244
30 Immune to Freeze 268
30 Immune to Freeze 292
30 Immune to Freeze 317
30 Immune to Freeze 341
30 Immune to Freeze 366
Book(s) Relic(s) Role
Sea TrapTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Sea King
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Default
Physical Tentacles
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Hydric Sword
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Water Surfing Attack
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Special Water Bash
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Water Wet Sword
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Water Punch Wave
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Special Aqua Stomp
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 4
Stamina Drain: Removes 50% of the monster's total stamina
Group 2
Water Aqua Sword
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 2
self: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)


Group 3
Special 100 Tentacles
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 3
Water Impure Water
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 4
Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 3
Water Humid Sword
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 1
self: restore 50% stamina

Trivia

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