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Anwir came from a beautiful, wealthy, and happy kingdom. This bored him immensely, so he killed all his subjects and took off with their Gold. A misanthropic fiend, he only started the Dark Blades so that he could indulge endlessly in his two greatest passions: money and murder.

Stats and information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 24,673 629,740 17,952 180
30 30,288 784,983 20,196 200
30 36,452 962,158 22,542 220
30 41,216 1,161,642 24,990 240
30 48,375 1,384,970 27,540 260
30 58,320 1,765,926 31,008 280
Trait(s) Icono oro Max GPM
30 Cold Blood: Skills will bypass Taunt and Mega Taunt 364
30 Cold Blood: Skills will bypass Taunt and Mega TauntAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 400
30 Cold Blood: Skills will bypass Taunt and Mega TauntAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 436
30 Cold Blood: Skills will bypass Taunt and Mega TauntAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to Freeze 473
30 Cold Blood: Skills will bypass Taunt and Mega TauntAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to FreezeStatus Caster - Area Nightmares: Inflicts Dark damage equal to 10% of its total life and drains 10% stamina each turn (4 turns) 509
30 Cold Blood: Skills will bypass Taunt and Mega TauntAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to FreezeStatus Caster - Area Nightmares: Inflicts Dark damage equal to 10% of its total life and drains 10% stamina each turn (4 turns)Status Caster - Area Stamina Leak: Removes 15% stamina each turn 546
Awakening Condition
Any 3 monsters (Allies or Enemies) are resurrected
Virtues
Virtue Control Immunity: Immunity to all types of Control (Stun, Freeze, Possession..Immune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins
Book(s) Relic(s) Role
Dark BladesUnderworldUndeadFeral Era StaffBanner Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as the Pandalf's Conjuring (November 8th, 2024)

Skills[]

Special
Dark Join Me In Death
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
removes Death Countdown and applies Instant Death if any status was removed
Default
Dark Anwir Is My Name
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 30 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Default
Water And It's Pain I Crave
Multiple Enemies Warm Up 0
Damage 10 Accuracy 100
Stamina Cost 30 Cooldown 0
Stamina Leak: Removes 15% Stamina each turn (3 turns)


Group 1
Water Blood Blind
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Total Blind: Accuracy reduced by 100% (1 turn)
Group 1
Dark It's a Matter of Time
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Target will die when the countdown is over (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Water Don't Be Shy
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
Remove Positive Status Effects Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 2
Dark Death Patient
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 42 Cooldown 2
Target will die when the countdown is over (3 turns)


Group 3
Water Cut the Veil
Multiple Enemies Warm Up 0
Damage 15 Accuracy 90
Stamina Cost 48 Cooldown 3
removes Evasion
Group 3
Dark Ancestral Dark Magic
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 48 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns) Blind: Accuracy reduced by 50% (2 turns)
Group 4
Water The Collector
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Remove Positive Status Effects

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Water Don't Hide
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
removes Evasion

Target will die when the countdown is over (3 turns) Total Blind: Accuracy reduced by 100% (1 turn)

Group 4
Dark I'll Guide You
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 48 Cooldown 3
Total Blind: Accuracy reduced by 100% (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Dark Join Me in Life
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Resurrection: Revives target with 50% of its total health. all enemies: Target will die when the countdown is over (3 turns)

Trivia[]

  • Anwir Paincraver set his plans in motion when Enkidu was uniting kingdoms in the Free Reigns. He summoned all of his subjects to a celebratory ball the night before Basthet’s messengers would arrive, plied them with alcohol, and then used fire magic to set the castle on fire. He escaped with no witnesses.
  • The Dark Blades faction arose from Anwir's worshipful followers. Although he disliked the attention, Anwir was happy to soak up the money brought in from their assassinations. He set General Nishant and Baltasar in charge of the faction and withdrew into obscurity.
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