This gorilla is one of the most spectacular cases of animals reworked into monsters: He was genetically modified and put into a high performance war center. Now he's a warrior ready to face any war inside the dense jungle.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 31,969 3,388 140
30 3,668 35,229 3,542 140
30 3,828 38,647 3,696 140
30 3,987 42,224 3,850 140
30 4,147 45,961 4,004 140
30 4,466 53,911 4,312 140
Trait(s) Icono oro.png Max GPM
30 Immune to Burning 155
30 Immune to Burning 170
30 Immune to Burning 186
30 Immune to Burning 201
30 Immune to Burning 217
30 Immune to Burning 232
Book(s) Relic(s) Role
Good Legions EssenceSword Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released as a Premiere monster with a special gem offer

Skills

Special
Nature Protector of the Jungle
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
all allies: Regeneration: Heals 20% of Life each turn (3 turns)

self: heal 10% life for each enemy targeted

Default
Physical Wild Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Cutting Leaves
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Venomous Vines
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Nature Vengeful Wilderness
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 31 Cooldown 3
Group 1
Nature Restoring Strike
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 0
self: heal 10% life


Group 2
Special Mysterious Toxins
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Nature Rise, Ally!
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 3
heal 40% life
Group 2
Nature Wild Venom
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Special The Jungle Lives
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 2
self: heal 25% life
Group 3
Nature Mend the Wounded!
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 3
heal 30% life
Group 3
Nature Survival of the Fittest
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 33 Cooldown 4
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
self: heal 20% life

Trivia

  • Name is a pun on the word apex.
Community content is available under CC-BY-SA unless otherwise noted.