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Dr. Fiend was a brilliant scientist until her colleague Dr. Wattz betrayed and transformed her into Aquafiend, an extraordinary mutant. After her transformation, she had nowhere to go, until Malair offered her a home and a family, but in exchange, she had to become a supervillain at his service.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 9,680 110,988 7,711 180
30 11,880 138,548 8,676 200
30 14,300 169,537 9,685 220
30 16,170 204,965 10,738 240
30 18,975 244,094 11,820 260
30 22,880 311,236 13,312 280
Trait(s) Icono oro.png Max GPM
30 True Vision: Precision Doubled 364
30 True Vision: Precision DoubledImmune to Burning 400
30 True Vision: Precision DoubledImmune to Burning 436
30 True Vision: Precision DoubledImmune to BurningStatus Caster - Area Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 473
30 True Vision: Precision DoubledImmune to BurningStatus Caster - Area Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 509
30 True Vision: Precision DoubledImmune to BurningStatus Caster - Area Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 546
Book(s) Relic(s) Role
SeaFemaleMetropolitan EraRevenge Squadron BannerEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Rhythm Of The Waves
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Default
Water Dance Underwater
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 20 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Default
Water Multiple Eyes
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Immune to Blind (3 turns)


Group 1
Water Ballet Under The Sea
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 28 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 1
Water Warm Currents
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 32 Cooldown 0
all allies: Immune to Freeze (3 turns)


Group 2
Water See With Me
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Remove Negative Status Effects Immune to Blind (3 turns)
Group 2
Water Deep Dance
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 32 Cooldown 1
Remove Positive Status Effects Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 3
Water Calm The Waters
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Remove Negative Status Effects
Group 3
Water We See Together
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 2
all allies: True Vision: Precision Doubled (3 turns)

Trivia

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