There are two reasons why Armole enjoys stealing from the rich: 1. Because he can take their Gold and give it to the poor. 2. Because after he’s done his job, he helps himself to their massive pantries, which are always full of delicious treats!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,850 24,215 2,810 140
30 2,993 26,962 2,950 140
30 3,135 29,138 3,091 140
30 3,278 32,902 3,231 140
30 3,420 36,095 3,372 140
30 3,705 42,926 3,653 140
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 224
30 Immune to Stun 246
30 Immune to Stun 268
30 Immune to Stun 291
30 Immune to Stun 313
30 Immune to Stun 336
Book(s) Relic(s) Role
Good LegionsSuperheroesAdventurers TrapShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 25,200 7,500 N/A 1d 13h

Obtention

Skills

Special
Earth Going Underground
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Dig Dig Dig
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Dirty Claws
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Earth Muddy Debris
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) 50% chance
Group 1
Earth Dust Storm
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 22 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Metal Rubble Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)


Group 2
Earth Mud Sling
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 20 Cooldown 1
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 2
Earth Tunnel Vision
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 20 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Metal The Best Defense
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 11 Cooldown 3
Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)


Group 3
Earth Mud Bath
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 25 Cooldown 2
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 3
Earth Miners Mate
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 27 Cooldown 2
all allies: Remove Negative Status Effects
Group 3
Metal To The Surface
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 11 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Immune to Blind (3 turns)

Trivia

Community content is available under CC-BY-SA unless otherwise noted.