Monster Legends Wiki
Monster Legends Wiki

Arumel was born from Elvira's longing to have angels in outer space. This one in particular is a mechanical celestial being, with impressive wings and Light weapons to ensure that justice and compassion reign.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,951 57,907 4,785 180
30 7,296 72,190 5,388 200
30 8,788 88,454 6,006 220
30 9,940 106,806 6,664 240
30 11,655 127,353 7,350 260
30 14,064 162,384 8,272 280
Trait(s) Max GPM
30 Immune to Daze 364
30 Immune to DazeImmune to Blind 400
30 Immune to DazeImmune to Blind 436
30 Immune to DazeImmune to BlindStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn) 473
30 Immune to DazeImmune to BlindStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn) 509
30 Immune to DazeImmune to BlindStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn) 546
Book(s) Relic(s) Role
WingedGood LegionsAdventurersOriginal Mythic EraSpace Defenders SwordBanner Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Light No Heaven For You!
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns)
all allies: Photophobic Shield: Blocks all damage except Light (2 turns)
Default
Light Better Than Angel
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 40 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Default
Special Dreams Of Salvation
Multiple Enemies Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 40 Cooldown 0


Group 1
Fire Indulgence
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 30 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Light Eyes Of A Sinner
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)


Group 2
Special Compassion Is Weakness
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 60 Cooldown 3
Evil Legions Hater: Deals extra damage to monsters from the Evil Legions book (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 2
Special Holy Circuit
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns)


Group 3
Light Artificial Sun
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 60 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 3
Light Elvira's Trick
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 35 Cooldown 3
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
self: Photophobic Shield: Blocks all damage except Light (2 turns)

Lore[]

After a tough mission in which the celestial legions helped the miner dwarves, Warmaster Babari gave his counterpart Elvira a very special jewel as a token of his gratitude. It was a precious locket with an amber gemstone. As they walked together to the exit of the mine, Babari said: “Your troop of angels is outstanding, Elvira, you must be proud.”

“I am”, she replied, “but there are so many corners of this universe we haven’t explored, particularly outer space. It’s become my obsession. There’s a lot of light but also a lot of darkness there”.

“You put too much pressure on yourself, don’t worry about outer space right now!”, said Babari as they reached the exit of the mine. After that, he helped her put on her new locket and they bid each other farewell.

Elvira went home with her new locket but she couldn’t get the conversation she’d had with Babari off her mind. What happened in outer space, where there were no angels? What would a space angel look like? Would it be dark and merciless, or would it be bright and compassionate?

As she went to sleep with all those questions in mind, the gemstone in her locket released a substance which floated away from her and materialized into two angels that were everything Elvira obsessed over. One was bright, compassionate, almost godlike. Its name was Arumel. The second was called Cyberiel, and it was just like Elvira feared: dark and merciless.

The two angels are completely different, but they have one thing in common: They’re Mythics!

Trivia[]

  • Shares a similar design with Cyberiel.
  • The Hebrew "el," the term describing a divine being, is a common inclusion in names, particularly in angelic names.