Monster Legends Wiki
Monster Legends Wiki

Generals have good days and bad days just like everybody else and when Atum has a bad day, it's up to his pet to lift his spirit. This isn't this little guy's only mission though, he's also a skilled warrior in battle!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 26,239 3,454 140
30 3,691 28,914 3,611 140
30 3,852 31,720 3,768 140
30 4,012 34,656 3,925 140
30 4,173 37,723 4,082 140
30 4,494 44,248 4,396 140
Trait(s) Max GPM
30 Tough: All status effects have 35% less accuracy against it 244
30 Tough: All status effects have 35% less accuracy against it 268
30 Tough: All status effects have 35% less accuracy against it 292
30 Tough: All status effects have 35% less accuracy against it 317
30 Tough: All status effects have 35% less accuracy against it 341
30 Tough: All status effects have 35% less accuracy against it 366
Book(s) Relic(s) Role
Good LegionsTeam WarsElementalsRocky Peaks BannerShield Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2016)

Skills[]

Special
Earth Playful & Painful
Multiple Enemies Warm Up -
Damage 85 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Rocky Jaw
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Digging Bite
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Rough Jaw
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Earth Digging Chomp
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Microseism
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 24 Cooldown 3


Group 2
Special Solid Jaw
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 27 Cooldown 2
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 2
Earth Quaker
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Group 2
Earth Digging Pain
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 2
self: Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)


Group 3
Special Petrous Jaw
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 3
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Earth Macroseism
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3
Group 3
Earth Digging Wound
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 2
self: Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia[]

  • A "microseism" is a small earthquake while a "macroseism" is a large, severe earthquake.