Aurinia belongs to a dynasty of druids. She is the last remaining member, but also the most powerful. She may have a big sword, but her strongest weapon is her wisdom.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,142 12,435 2,082 120
30 2,268 14,132 2,204 120
30 2,394 15,939 2,327 120
30 2,520 17,855 {2,449 120
30 2,646 19,881 2,572 120
30 2,898 24,261 2,817 120
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 128
30 Immune to Blind 140
30 Immune to Blind 153
30 Immune to Blind 166
30 Immune to Blind 179
30 Immune to Blind 192
Book(s) Relic(s) Role
SpiritsFemale StaffStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,100 24,500 6,000 22h 1d 2h

Obtention

Light Spirit

+ Metalsaur

(30% chance)
Light Spirit

+ any Metal (15% chance)
Metalsaur

+ any Light (15% chance)
LightMetal + LightMetal (15% chance)
any Light + any Metal (7.5% chance)

Skills

Special
Light Purify Slashes
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns)
Default
Physical Cleaner Slash
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Penance
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Fated Slash
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 23 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Light Pure Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Expiation
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 0
Remove Negative Status Effects


Group 2
Metal Condemned Slash
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Light Uncorrupt Light
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 32 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Light Beneficence
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 1
Random Positive Effect


Group 3
Metal Damned Slash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 30 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Prayerful Light
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 35 Cooldown 4
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Light Indemnity
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 3
Remove Negative Status Effects Random Positive Effect

Trivia

Community content is available under CC-BY-SA unless otherwise noted.