This giant ocean creature wanted to be a pirate, but he was born in the wrong place: under the sea! Despite this, he made his dream come true by himself and built a pirate ship on his back. He’s the captain and his crew is formed by crabs and seagulls!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,570 20,791 2,700 140
30 2,699 23,150 2,835 140
30 2,827 25,018 2,970 140
30 2,956 28,249 3,105 140
30 3,084 30,991 3,240 140
30 3,341 36,856 3,510 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 224
30 Immune to Freeze 246
30 Immune to Freeze 268
30 Immune to Freeze 291
30 Immune to Freeze 313
30 Immune to Freeze 336
Book(s) Relic(s) Role
Sea EssenceEssence Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

  • Unbreedable
  • First released in the Pirate Island (2016)
  • The Abyss Grand Prix (2019)
  • 72-Hour Challenge

Skills

Special
Water Release the Crabben!
Single Enemy Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Snail Charge
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Bubble Explosion
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Earth {{{Group1a Name}}}
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Water Anchors Aweigh
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 21 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Earth Sand Wall
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Earth Ahoy, Matey!
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 2
Water Man o' War
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 33 Cooldown 4
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Earth Sand Tower
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)


Group 3
Earth Mutiny
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 3
Water Bottle o' Rum
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 3
Stamina Drain: Removes 50% of the monster's total stamina
Group 3
Earth Sand Castle
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)

Trivia

  • "Man o' War" was a British Royal Navy expression for a powerful warship or frigate from the 16th to the 19th century.
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