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Avaritia_2.png|Juvenile
 
Avaritia_2.png|Juvenile
 
Avaritia_1.png|Baby
 
Avaritia_1.png|Baby
Avaritia_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{metal}}|row3 = 409|raritycolor = legendary}}
+
Avaritia_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{metal}}|row3 = 409|raritycolor = legendary|Prev = {{prev|Rabies}}|Next = {{next|The Keeper}}}}
{{PrevNext|Rabies|mediumorchid|The Keeper|mediumorchid}}
 
 
Avaritia's obsession with having it all started with Gold. He started gathering it and refused to share with anyone else. But then his craze moved to more serious things, like stealing Life. Now he's dangerous to be around.
 
Avaritia's obsession with having it all started with Gold. He started gathering it and refused to share with anyone else. But then his craze moved to more serious things, like stealing Life. Now he's dangerous to be around.
   

Revision as of 22:04, 18 November 2018

Avaritia's obsession with having it all started with Gold. He started gathering it and refused to share with anyone else. But then his craze moved to more serious things, like stealing Life. Now he's dangerous to be around.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,311 28,350 3,454 140
30 3,461 31,241 3,611 140
30 3,612 34,272 3,768 140
30 3,762 37,444 3,925 140
30 3,913 40,758 4,082 140
30 4,214 47,808 4,396 140
Trait(s) Icono oro Max GPM
30 Immune to Magnetize: Immunity to Metal Weakness 335
30 Immune to Magnetize: Immunity to Metal Weakness 368
30 Immune to Magnetize: Immunity to Metal Weakness 402
30 Immune to Magnetize: Immunity to Metal Weakness 435
30 Immune to Magnetize: Immunity to Metal Weakness 468
30 Immune to Magnetize: Immunity to Metal Weakness 502
Book(s) Relic(s) Role
Underworld EssenceStaff {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Metal It's Never Enough
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
self: heal all life
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Greedy Hands
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Metal This Belongs To Me
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special I'll Give You Just One
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Metal This Is For Me
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 0
Remove Positive Status Effects

self: Remove Negative Status Effects

Group 1
Metal This Is Mine Now
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 25 Cooldown 2
self: Steal Life: Attacker heals life equal to 50% of the damage dealt


Group 2
Special My Best Jar
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 1
Group 2
Metal Share With Me
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
drain 20% life and restore 30% stamina
Group 2
Metal I Want It Now
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 31 Cooldown 3
Remove Positive Status Effects

all allies: Remove Negative Status Effects


Group 3
Special My Precious
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 28 Cooldown 1
Group 3
Metal You Have Too Much
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
drain 20% stamina and heal 30% life
Group 3
Metal I Want It All
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 39 Cooldown 3
Remove Positive Status Effects

all allies: Remove Negative Status Effects

Trivia