Monster Legends Wiki
Monster Legends Wiki

Azajinn nearly destroyed Warmaster Sherezar in hand-to-hand combat, but the Warmaster managed to (accidentally) imprison him in a snack container and put the genie under his control. Since then, Azajinn has been obligated to serve the Magic Council, fighting at their side whenever summoned.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 14,344 343,522 10,263 180
30 17,604 428,405 11,544 200
30 21,190 524,656 12,883 220
30 23,968 633,715 14,280 240
30 28,125 755,867 15,735 260
30 33,904 963,478 17,728 280
Trait(s) Max GPM
30 Taunt: Monster will receive all single-target attacks 364
30 Taunt: Monster will receive all single-target attacksImmune to Bleed 400
30 Taunt: Monster will receive all single-target attacksImmune to Bleed 436
30 Taunt: Monster will receive all single-target attacksImmune to BleedShield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 473
30 Taunt: Monster will receive all single-target attacksImmune to BleedShield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 509
30 Taunt: Monster will receive all single-target attacksImmune to BleedShield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 546
Book(s) Relic(s) Role
SpiritsElementalsMagic CouncilAbyssal Era ArmorEssence Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (December 9th, 2022)
  • Breedable during the September 2024 Breeding Event from the 21st to the 27th.

Skills[]

Special
Magic Mirage Hex
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
before damage, self: Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Default
Magic Protection Genie
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Default
Magic Cursed Lamp
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 0
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)


Group 1
Magic Magic Malediction
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 1
Bane: Deals 15%, 20% or 25% magic damage on each turn.
self: Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 1
Magic Tricky Reflection
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 36 Cooldown 1
before damage, self: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Possessed: Next turn will attack its teammates (1 turn)


Group 2
Magic Ancient Words
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 42 Cooldown 2
Bane: Deals 15%, 20% or 25% magic damage on each turn. Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 2
Magic Magic Bond
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 45 Cooldown 2
all allies: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)


Group 3
Magic Peddler Jinx
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 47 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn)
all enemies: Bane: Deals 15%, 20% or 25% magic damage on each turn. Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 3
Magic Djinn Protection
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 59 Cooldown 3
Before damage, self: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)

Lore[]

Azajinn was trapped for ten thousand years in a tiny, tiny space. However, it wasn’t a lamp or a bottle—it was an empty can of Monster Snax! The only reason he managed to escape was because Warmaster Sherezar accidentally released him while looking for some nibbles. Screaming for revenge against the monsters who had trapped him, Azajinn came pouring out of the can and attacked Warmaster Sherezar the second he could.

Although Sherezar had a good chuckle at the sight of an angry djinn exploding from an old snack container, it soon became clear that Azajinn’s powers were nothing to laugh about. The Warmaster soon found himself in terrible danger—this unexpected genie had powerful magic on his side, and he was angry enough to do anything to anyone.

Azajinn soon overpowered Warmaster Sherezar and had him pinned painfully against a wall. In a desperate final strike, Sherezar futilely struck out with the container’s lid. He smacked Azajinn right on the head and, to his shock, the genie went *poof*!

Unable to fully believe what he’d just seen, the Warmaster peered at the lid. Sure enough, a tiny, even angrier little Azajinn was stuck in the lid! He yelled and shook his teeny little fist, but he was just too small and adorable to be scary anymore.

Sherezar laughed with delight and put the lid back on the can of Monster Snax. Now that Azajinn was under the Warmaster’s control, he’d certainly make a fine weapon for the Magic Council to use. As long as he stayed bound to Sherezar, anyways…