Monster Legends Wiki
Monster Legends Wiki

A powerful monster bound by necromancy, Blaze Night's dormant form appears to be a pile of rusty old armor. But when Fayemalice or another member of Souls Lair summons it, Blaze Night stands and delivers, a suddenly-corporeal warrior formed from suffering, bound souls.

Stats[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 21,208 509,100 14,025 180
30 26,028 634,768 15,780 200
30 31,330 777,878 17,615 220
30 35,434 938,875 19,530 240
30 41,580 1,119,650 21,525 260
30 50,128 1,427,626 24,224 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Possession 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Possession 436
30 Hardened: All status effects have 20% less accuracy against itImmune to PossessionStatus Caster - Area Burning: Deals fire damage equal to 15% of its total life. (4 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to PossessionStatus Caster - Area Burning: Deals fire damage equal to 15% of its total life. (4 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to PossessionStatus Caster - Area Burning: Deals fire damage equal to 15% of its total life. (4 turns) 546
Book(s) Relic(s) Role
Souls' LairElementalsUndeadHistoria Era SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (September 13th, 2024)

Skills[]

Special
Fire Reawakened Spirits
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Default
Thunder Awakened Armor
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Fire Guardian Soul
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Thunder Lighting Scroll
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
Electrified: Deals 15% Thunder damage and blocks the Area-Dodge effect
Group 1
Fire Engulfing Heat
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 2
Fire Exploding Core
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 34 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 2
Thunder Electric Net
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 46 Cooldown 2
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)


Group 3
Thunder Drown in Lightning
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 34 Cooldown 1
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns) Electrified: Deals 15% Thunder damage and blocks the Area-Dodge effect
Group 3
Fire Immolation Pulse
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

Lore[]

One of Lord Nebotus’ most successful necromantic innovations, Blaze Night is not a monster so much as an undead magical weapon. Any visitor to Souls’ Lair’s secret hideout would assume that Blaze Night was just a pile of rusty old armor forgotten in a corner of Fayemalice’s throne room. Only a very powerful (and observant) magic user would be able to discern the ironclad enchantments on those seemingly useless scraps of metal.

But when battle rages, a quick incantation is all that’s needed to turn that sad suit of armor into a mighty warrior blazing with necromantic light. Blaze Night’s body, when summoned, is formed from the concentrated energy of trapped monster souls. Some of the most powerful monsters who have ever been defeated are still bound to Blaze Night, forced to fight on behalf of Souls’ Lair regardless of who they were in life.

Could Blaze Night be used to bring the dark Lord of Souls’ Lair back? Possibly, but the irony of Lord Nebotus being bound to his own creation is too strong even for Fayemalice to try that trick.