Monster Legends Wiki
Monster Legends Wiki

This sightless beast follows the smell of its prey's blood until it has no escape from him. You might think that his lack of eyes is a handicap but his other senses are so acute that he never goes to sleep hungry. In fact, he hunts enough to provide for a good part of the pack.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 23,023 559,769 15,631 180
30 28,248 697,844 17,580 200
30 34,008 855,059 19,630 220
30 38,458 1,032,458 21,756 240
30 45,120 1,231,084 23,970 260
30 54,416 1,569,712 26,992 280
Trait(s) Max GPM
30 Immune to Blind 364
30 Immune to BlindCooldown Immunity 400
30 Immune to BlindCooldown Immunity 436
30 Immune to BlindCooldown ImmunityStatus Caster - Self Stamina Regeneration: Recharges 20% Stamina each turn. (3 turns) 473
30 Immune to BlindCooldown ImmunityStatus Caster - Self Stamina Regeneration: Recharges 20% Stamina each turn. (3 turns) 509
30 Immune to BlindCooldown ImmunityStatus Caster - Self Stamina Regeneration: Recharges 20% Stamina each turn. (3 turns) 546
Book(s) Relic(s) Role
SauriansElementalsDragonFeral Era MaskTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Pandalf's Conjuring (December 6th, 2024)

Skills[]

Special
Earth Unstoppable Instinct
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Earth No Sight
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Earth All Hunger
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Special Ready for Lunch
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 0
Double Healing: Healing values are double (3 turns)Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Earth Confused Prey
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 36 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)Stun: Monster loses its next turn (1 turn)

all allies: Stun: Monster loses its next turn (1 turn)


Group 2
Earth Rocking the Pack
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 38 Cooldown 1
self: Double Healing: Healing values are double (3 turns)
Group 2
Special Sightless Beast
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Maximum Life Increased: Increases maximum life by 50% (3 turns)Double Healing: Healing values are double (3 turns)


Group 3
Earth Cornered Prey
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 42 Cooldown 1
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 3
Earth Saurians on the Loose
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 55 Cooldown 2
self: removes Tortures

Lore[]

This sightless beast follows the smell of its prey’s blood until it has no escape from him. You might think that his lack of eyes is a handicap but his other senses are so acute that he never goes to sleep hungry. In fact, he hunts enough to provide for a good part of the pack.

The problem is that Blindsaur is one of the most feral Saurians. He’s a primal creature, not built for this new age. All he knows is blood and prey. Will the rest of the Saurians be able to contain his instincts before the monsters from other factions mark him as their number one danger and target?