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== Breeding ==
 
== Breeding ==
 
{{Limitedbreed|year = 2018|month = 11|day = 14|hour = 11|monster1 = Worker Hulk|monster1color = mediumorchid|joker1 = Violet|monster2 = Pandalf|monster2color = lime|joker2 = Galante|percent = 5}}
 
{{Limitedbreed|year = 2018|month = 11|day = 14|hour = 11|monster1 = Worker Hulk|monster1color = mediumorchid|joker1 = Violet|monster2 = Pandalf|monster2color = lime|joker2 = Galante|percent = 5}}
See [[Breeding Event]] for full details.
 
   
 
== Skills ==
 
== Skills ==

Revision as of 16:06, 10 November 2018

Template:PrevNext After a great war, Bo Tai considered his service to the forces of Good finished, so he went on a journey of enlightenment. But now he's had to put his journey on hold: His immense powers of protection and support are needed in Monster Legends - Evil is around the corner.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,245 34,080 3,476 140
30 3,392 37,555 3,634 140
30 3,540 41,199 3,792 140
30 3,687 45,012 3,950 140
30 3,835 48,996 4,108 140
30 4,130 57,470 4,424 140
Trait(s) Icono oro Max GPM
30 Immune to Possession 155
30 Immune to Possession 170
30 Immune to Possession 186
30 Immune to Possession 201
30 Immune to Possession 217
30 Immune to Possession 232
Book(s) Relic(s) Role
Good Legions EssenceEssence {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

Template:Limitedbreed

Skills

Special
Magic The Mind is Everything
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects heal all life and restore all stamina]
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 What We Think
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Magic We Become
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Novice Questions
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
all allies: Immune to Stun (3 turns)
Group 1
Magic No Fear
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 31 Cooldown 0
all allies: Immune to Blind (3 turns) Immune to Daze (3 turns)
Group 1
Special Going For Refuge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
all allies: Remove Negative Status Effects


Group 2
Special Look Within
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
all allies: Immune to Nightmares (3 turns) Immune to Bleed (3 turns)
Group 2
Magic The Sun's Protection
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 34 Cooldown 3
all allies: Immune to Possession and Corruption (3 turns) Immune to Freeze (3 turns) Immune to Stun (3 turns)
Group 2
Special The Moon's Protection
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 34 Cooldown 2
all allies: Immune to Burn (3 turns) Immune to Poison (3 turns) Immune to Quicksand (3 turns)


Group 3
Magic Analysis of the Truth
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 60 Cooldown 0
all allies: Deactivates all cooldowns on all monster's skills
Group 3
Special Peace is Beautiful
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Remove Negative Status Effects Regeneration: Heals 20% of Life each turn (3 turns) and heal 30% life
Group 3
Magic Truth Follower
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 3
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) and restore 30% stamina

Trivia