There's nothing like a battle shout from Borjork to make all the orc soldiers thirsty for blood. He's the most merciless in the clan and there's nothing he finds more exhilarating than being on the front line. He's intimidating to both enemies and fellow soldiers alike.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,608 31,366 3,421 140
30 3,772 34,564 3,576 140
30 3,936 37,918 3,732 140
30 4,100 41,428 3,887 140
30 4,264 45,094 4,043 140
30 4,592 52,894 4,354 140
Trait(s) Icono oro.png Max GPM
30 Orc: All status effects have 25% less accuracy against it. 155
30 Orc: All status effects have 25% less accuracy against it. 170
30 Orc: All status effects have 25% less accuracy against it. 186
30 Orc: All status effects have 25% less accuracy against it. 201
30 Orc: All status effects have 25% less accuracy against it. 217
30 Orc: All status effects have 25% less accuracy against it. 232
Book(s) Relic(s) Role
Evil LegionsFamiliesVillains SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released as a Premiere monster with a special gem offer (2018)
  • Orc Invasion Island (2018)
  • Lizard Hunter Maze (2019)

Skills

Special
Nature Orc Dance
Single Enemy Warm Up -
Damage 30 Accuracy 120
Stamina Cost - Cooldown -
all enemies: Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) and receive damage
Default
Physical Raid Leader
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature The First Invader
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Green Blood
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 4
Regeneration: Heals 20% of Life each turn (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 1
Nature Strange Sword
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Nature Primitive Cut
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 2
Special I Came To Fight
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 25 Cooldown 2
Nature Weakness: Target receives more damage from Nature attacks (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
self: Remove Negative Status Effects
Group 2
Nature Blade Roots
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Nature Wild Slash
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 3
Special Waaaar!
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) latest?cb=20180624141621&format=original
self: Double Damage: Monster inflicts double damage (2 turns)
Group 3
Nature Cruel Chop
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 25 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Nature This Is An Orc
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 26 Cooldown 3
Stun: Monster loses its next turn (1 turn)

Trivia

  • Shares a similar design with Shork.
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