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Join the Bounty Hunt with other players and flip tiles to find the Fugitive. While you're on it, you'll find juicy rewards! Once you've found this elusive monster, you and the rest of the players will have limited time to join forces and defeat it! In this event, you'll be able to collect Cells of two new monsters. Gobzlayer is an Metal Attacker and Artifact Hater with high damage skills, and Marlinaut is an exclusive Bounty Hunt specialist: He's a Water Attacker with True Vision, Pierce and Extra Turn skills. He can also deal Triple Damage against this Season's Fugitive!

Basics

Players are placed onto a map with other random players who flip tiles. Flipped tiles will reveal rewards, the Fugitive monster, or nothing. If the tile is empty, it may display an arrow pointing toward a tile containing a reward or the Fugitive (explained below). Higher leagues have larger maps with more tiles.

Stamina

Flipping tiles and attacking the Fugitive costs stamina. Players regenerate 1 stamina point every 30 minutes and have a cap of 5 stamina, but it will refill at the start of a new map. If a player has more than 5 stamina when the round ends, they will keep that stamina for the next round. Players can refill their stamina at a rate of 5 gems per stamina point, or purchase larger stamina packs with gems in the Era Shop (when a Bounty Hunt event is active). It costs 1 stamina per tile flip or boss attack, regardless of league.

Arrows

The direction of the arrow does NOT point directly toward the reward, it only informs players that the reward is simply to the top, left, bottom, or right of that tile's location. The gallery below visualizes how the arrows function with the star representing the location of the reward:

Once the reward has been found by a player, the arrows will disappear and new arrows will point to a new reward.

Lucky Shot

Flipping tiles can uncover Lucky Shots. A Lucky Shot will contain a reward granted to the player who flipped the tile but will not erase or generate new arrows. Any tile can contain a Lucky Shot and arrows do not point towards them. They contain the same reward bags and provide the same rewards as reward tiles.

Reward Tiles

Rewards can be gold, food, monster cells, gems, bounty hunt stamina or special items known as Bounty Coins. These can be used in the Era Shop (when a Bounty Hunt event is active) to acquire different monster cells. Reward bags are classified as low, medium, or high rewards and their contents are dependent on the League.

League Gold Food Legendary cells Bounty Coin
League 1 50,000 12,000 5x Clipeum cellsCell-l.png5x 5x Rubellus cellsCell-l.png5x 25
League 2 55,000 15,000 5x Clipeum cellsCell-l.png5x 5x Rubellus cellsCell-l.png5x 25
League 3 65,000 20,000 7x Clipeum cellsCell-l.png7x 7x Rubellus cellsCell-l.png7x 50
League 4 80,000 35,000 7x Clipeum cellsCell-l.png7x 7x Rubellus cellsCell-l.png7x 50
League 5 100,000 50,000 10x Clipeum cellsCell-l.png10x 10x Rubellus cellsCell-l.png10x 75
League 6 150,000 75,000 10x Clipeum cellsCell-l.png10x 10x Rubellus cellsCell-l.png10x 75
League 7 200,000 100,000 15x Clipeum cellsCell-l.png15x 15x Rubellus cellsCell-l.png15x 75

League Gold Food Mythic cells Bounty Coin Stamina Gems
League 1 65,000 20,000 5x Froma cellsCell-m.png5x 5x Erder cellsCell-m.png5x 50 0 1
League 2 80,000 35,000 5x Froma cellsCell-m.png5x 5x Erder cellsCell-m.png5x 50 1 1
League 3 100,000 50,000 7x Froma cellsCell-m.png7x 7x Erder cellsCell-m.png7x 75 1 2
League 4 150,000 75,000 7x Froma cellsCell-m.png7x 7x Erder cellsCell-m.png7x 75 1 2
League 5 200,000 100,000 10x Froma cellsCell-m.png10x 10x Erder cellsCell-m.png10x 100 2 3
League 6 250,000 125,000 10x Froma cellsCell-m.png10x 10x Erder cellsCell-m.png10x 100 2 3
League 7 300,000 150,000 15x Froma cellsCell-m.png15x 15x Erder cellsCell-m.png15x 100 2 5

League Gold Food Mythic cells Bounty Coin Stamina Gems
League 1 80,000 35,000 5x Calamedic cellsCell-m.png5x 5x Dratis cellsCell-m.png5x 75 0 2
League 2 100,000 50,000 5x Calamedic cellsCell-m.png5x 5x Dratis cellsCell-m.png5x 75 1 2
League 3 150,000 75,000 7x Calamedic cellsCell-m.png7x 7x Dratis cellsCell-m.png7x 100 1 3
League 4 200,000 100,000 7x Calamedic cellsCell-m.png7x 7x Dratis cellsCell-m.png7x 100 2 3
League 5 250,000 125,000 10x Calamedic cellsCell-m.png10x 10x Dratis cellsCell-m.png10x 125 2 5
League 6 300,000 150,000 10x Calamedic cellsCell-m.png10x 10x Dratis cellsCell-m.png10x 125 3 5
League 7 400,000 200,000 15x Calamedic cellsCell-m.png15x 15x Dratis cellsCell-m.png15x 125 3 10

Fugitive

The Fugitive will not enter the map until 15 tiles have been flipped. After the Fugitive enters the map, he could hide under any tile! Once a player finds the Fugitive, all players can attack to earn points.

The Fugitive will stay only for a limited period. It must be found and defeated within this time period. If the fugitive is defeated, players will be granted completion rewards according to their participation in the current Map. Otherwise, there won’t be completion rewards.

Fugitive battles are automatic and last 3 rounds (displayed below the turns indicator). The Fugitive will attack at the end of each round and the battle will finish either if the Fugitive is defeated, the player's team is defeated, or the rounds are all completed.

Players will receive a popup with their battle results after the battle. If they manage to be the player defeating the Fugitive, they will get a bonus reward.

All Fugitive monsters' skills have no stamina costs and no cooldowns (meaning stamina drain and cooldowns activated skills are ineffective). Additionally, they are immune to sudden death, immune to death countdown, immune to life removal by percentage, take very reduced damage from tortures and have anticipation and trait protection. They also can't be healed (meaning reverse healing is also ineffective). Each Fugitive monster also has its own stats and traits.

Fugitive Additional Traits League
1 2 3 4 5 6 7
Goran 3.png
King Rock
Hardened: All status effects have 20% less accuracy against it Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Life 2M 11M 21.5M 100M 220M 375M 570M
Strength 3,500 5,270 7,500 12,610 12,610 16,740 16,740
Clivia 3.png
Monstraplant
Abomination: Immunity to Possession, Corruption, Nightmares and Bleed Status Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Life 2M 11M 21.5M 60M 180M 325M 510M
Strength 3,500 5,270 7,500 14,266 16,740 22,280 22,280
Wildbird 3.png
Skymaster
Block Positive Effects Removal Status Caster - Dodge Area: Will evade all area skills (2 turns) Life 1.5M 9M 21.5M 60M 160M 300M 510M
Strength 5,270 7,270 9,270 16,740 14,266 20,176 20,176
White Walker 3.png
Ice Lord
Immune to Freeze Status Caster: Damage Mirror: Deals 50% of the damage back to the attacker (3 turns) Life 3M 14M 27M 80M 200M 300M 510M
Strength 5,270 7,270 9,270 16,740 14,266 20,176 20,176
Leviana 3.png
Empress Flaminia
Immune_to_Control (Trait) Status Caster - Random Negative Effect Life 1M 5M 18M 40M 140M 275M 450M
Strength 7,128 9,128 10,128 18,290 16,740 22,280 22,280

There are rewards given for flipping the tile that contains the fugitive, as well as attacking the fugitive and defeating the fugitive. These are gems and bounty coins, with higher amounts given in higher leagues.

League Flip Reward Attack Reward Defeat Reward
League 1 50x Bounty Coins50x 10 Gems x10 5x Bounty Coins5x 1x Fampirastral cellsCell-m.png1x 100x Bounty Coins100x 25 Gems x25
League 2 75x Bounty Coins75x 10 Gems x10 5x Bounty Coins5x 1x Fampirastral cellsCell-m.png1x 100x Bounty Coins100x 25 Gems x25
League 3 100x Bounty Coins100x 10 Gems x10 10x Bounty Coins10x 2x Fampirastral cellsCell-m.png2x 150x Bounty Coins150x 25 Gems x25
League 4 125x Bounty Coins125x 25 Gems x25 10x Bounty Coins10x 2x Fampirastral cellsCell-m.png2x 150x Bounty Coins150x 50 Gems x50
League 5 150x Bounty Coins150x 25 Gems x25 25x Bounty Coins25x 3x Fampirastral cellsCell-m.png3x 150x Bounty Coins150x 50 Gems x50
League 6 200x Bounty Coins200x 25 Gems x25 25x Bounty Coins25x 3x Fampirastral cellsCell-m.png3x 300x Bounty Coins300x 50 Gems x50
League 7 250x Bounty Coins250x 50 Gems x50 25x Bounty Coins25x 5x Fampirastral cellsCell-m.png5x 300x Bounty Coins300x 75 Gems x75

Scoring

Bounty Points are given for most activities within Bounty Hunt. These include flipping tiles, finding reward bags, finding the Fugitive, damaging the Fugitive, and defeating the Fugitive. All activities give a fixed number of Bounty Points, except damaging the Fugitive which will give points based on the damage done.

Players appear in the leaderboard within their group in order of Bounty Points achieved. The higher a player appears, the more rewards they will get if the Fugitive is defeated. Points are reset after each hunt.

Activity Bounty Points
Flipping a tile 5
Finding a low reward 50
Finding a medium reward 100
Finding a high reward 150
Finding the Fugitive 200
Defeating the Fugitive 500

If a player is in the top positions when the Fugitive is defeated, they are promoted to the next League. The number of players promoted depends on the League they're currently in. All players start in League 1, and can reach up to League 7. If a player is top 2 in League 7, they repeat League 7 again. Any players not promoted simply repeat their current League again.

League Promoted
League 1 1st-6th
League 2 1st-5th
League 3 1st-4th
League 4 1st-3rd
League 5 1st-3rd
League 6 1st-2nd

Leaderboard Rewards

Leaderboard rewards are given based on a player's position on the leaderboard. These rewards require at least 15 Bounty Points to be earned.

League
League 1 1st-6th 7th-8th 9th-10th
10x Gobzlayer cellsCell-m.png10x 150x Bounty Coins150x 7x Gobzlayer cellsCell-m.png7x 50x Bounty Coins50x 5x Gobzlayer cellsCell-m.png5x 25x Bounty Coins25x
League 2 1st-5th 6th-8th 9th-10th
20x Gobzlayer cellsCell-m.png20x 250x Bounty Coins250x 10x Gobzlayer cellsCell-m.png10x 50x Bounty Coins50x 7x Gobzlayer cellsCell-m.png7x 25x Bounty Coins25x
League 3 1st-4th 5th-7th 8th-10th
30x Gobzlayer cellsCell-m.png30x 400x Bounty Coins400x 12x Gobzlayer cellsCell-m.png12x 75x Bounty Coins75x 10x Gobzlayer cellsCell-m.png10x 50x Bounty Coins50x
League 4 1st-3rd 4th-6th 7th-10th
45x Gobzlayer cellsCell-m.png45x 600x Bounty Coins600x 15x Gobzlayer cellsCell-m.png15x 75x Bounty Coins75x 12x Gobzlayer cellsCell-m.png12x 50x Bounty Coins50x
League 5 1st-3rd 4th-6th 7th-10th
60x Gobzlayer cellsCell-m.png60x 800x Bounty Coins800x 17x Gobzlayer cellsCell-m.png17x 100x Bounty Coins100x 15x Gobzlayer cellsCell-m.png15x 75x Bounty Coins75x
League 6 1st-2nd 3rd-5th 6th-10th
100x Gobzlayer cellsCell-m.png100x 1000x Bounty Coins1000x 20x Gobzlayer cellsCell-m.png20x 100x Bounty Coins100x 17x Gobzlayer cellsCell-m.png17x 75x Bounty Coins75x
League 7 1st-2nd 3rd-5th 6th-10th
150x Gobzlayer cellsCell-m.png150x 1500x Bounty Coins1500x 25x Gobzlayer cellsCell-m.png25x 150x Bounty Coins150x 20x Gobzlayer cellsCell-m.png20x 100x Bounty Coins100x

Bounty Hunt Section of the Era Shop

The Era Shop (when a Bounty Hunt event is active) offers a way to exchange Bounty Coins from monster cells, purchase Bounty Coins for money, or purchase Bounty Stamina for gems. The monsters offered are the same monsters acquired in other rewards throughout the event(or previous events). Cells can be bought in packs of 10. The Bounty Hunt Section of the Era Shop will be open for a while after the event is over and Bounty Coins will disappear when the event ends.

Cells Cost
10x Gobzlayer cellsCell-m.png10x 250x Bounty Coins250x
10x Viatrix cellsCell-m.png10x 270x Bounty Coins270x
10x Fampirastral cellsCell-m.png10x 220x Bounty Coins220x
10x Calamedic cellsCell-m.png10x 220x Bounty Coins220x
10x Dratis cellsCell-m.png10x 220x Bounty Coins220x
10x Erder cellsCell-m.png10x 190x Bounty Coins190x
10x Froma cellsCell-m.png10x 190x Bounty Coins190x
10x Rubellus cellsCell-l.png10x 160x Bounty Coins160x
10x Clipeum cellsCell-l.png10x 160x Bounty Coins160x

Gallery