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A swamp dweller with no known predators. Bumblesnout's main quality is his patience. He knows that he does not possess the strongest attacks, but the longer you face him, the more dangerous he becomes.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,040 11,413 2,040 120
30 2,160 12,971 2,160 120
30 2,280 14,629 2,280 120
30 2,400 16,388 {2,400 120
30 2,520 18,247 2,520 120
30 2,760 22,267 2,760 120
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 103
30 Hardened: All status effects have 20% less accuracy against it 113
30 Hardened: All status effects have 20% less accuracy against it 123
30 Hardened: All status effects have 20% less accuracy against it 133
30 Hardened: All status effects have 20% less accuracy against it 144
30 Hardened: All status effects have 20% less accuracy against it 154
Book(s) Relic(s) Role
No Book EssenceEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
120 3,600 3,750 20m 20m

Obtention[]

Treezard

+ Mersnake

(30% chance)
Treezard

+ ThunderWater (30% chance)
Mersnake

+ NatureDark (30% chance)
Treezard

+ any Water (15% chance)
Mersnake

+ any Nature (15% chance)
NatureWater + NatureWater (15% chance)
any Nature + any Water (7.5% chance)

Skills[]

Special
Nature Lush Regrowth
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Healing: Heals monster by 55% of his total life
Default
Physical Rage Kick
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects


Group 1
Nature Stitching Roots
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Nature Quagmire
Single Enemy Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 25 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Nature Spores
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Nature Great Metabolism
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns) Healing: Heals monster by 25% of his total life


Group 3
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Nature Leaf Choke
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 2
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
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