Monster Legends Wiki
Monster Legends Wiki

The Superheroes in the Elektra Patrol have recruited a new member! Captain Elektra's record speaks for itself: She's helped countless Citizens in hard situations, has superior strength that allows her to bend iron beams like grass blades, and, most importantly, she's the definition of brave.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 11,000 149,593 8,151 180
30 13,500 186,675 9,168 200
30 16,250 228,507 10,231 220
30 18,382 276,169 11,340 240
30 21,570 328,996 12,495 260
30 26,000 419,492 14,080 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Tough: All status effects have 35% less accuracy against it 400
30 Tough: All status effects have 35% less accuracy against it 436
30 Tough: All status effects have 35% less accuracy against itImmune to Stun 473
30 Tough: All status effects have 35% less accuracy against itImmune to StunStatus Caster - Self Shield: Gives shield that absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 509
30 Tough: All status effects have 35% less accuracy against itImmune to StunStatus Caster - Self Shield: Gives shield that absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)Status Caster - Self Immune to Control (Effect): Immunity to Control effects (3 turns) 546
Book(s) Relic(s) Role
FemaleSuperheroesWieldersGalactic Era ShieldArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in Captain Elektra's Tales (October 1st, 2022)

Skills[]

Special
Metal Ultimate Smash
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
100% Shield Slam
all enemies: Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Metal Shield of Elektra
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 25 Cooldown 0
self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Default
Metal For Justice!
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 1
Metal Hardened Buckler
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 0
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)
Group 1
Metal Shield Bash
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 0
25% Shield Slam


Group 2
Metal Elektra Kick
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 2
Metal Armor Bash
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 33 Cooldown 1
50% Shield Slam


Group 3
Metal Villain Reflector
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Shield: Absorbs incoming damage equal to 75% of monster's total life until depleted (2 turns) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)
Group 3
Metal Unstoppable Shield
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 42 Cooldown 2
30% Shield Slam
all enemies: receive damage
Group 4
Metal Elektra Knuckles
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 42 Cooldown 2
Stun: Monster loses its next turn (1 turn)
self: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Group 4
Metal Justice Shield
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 40 Cooldown 3
100% Shield Slam Daze: Power and Accuracy reduced by 25% (3 turns)
Group 4
Metal Unbreakable Defense
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 4
Metal Diamond Guard
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 52 Cooldown 3
50% Shield Slam
all enemies: receive damage
self: Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)