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Cerebellum invested considerable time selecting his superhero name, so he dislikes being called The Super Brain. That label is too simplistic, and Cerebellum embodies complexity. His intricate thought process is his true superpower.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 24,673 627,931 17,710 180
30 30,288 782,796 19,920 200
30 36,452 959,123 22,230 220
30 41,216 1,158,082 24,654 240
30 48,375 1,380,843 27,165 260
30 58,320 1,760,513 30,576 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itCooldown Immunity 400
30 Hardened: All status effects have 20% less accuracy against itCooldown Immunity 436
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Area Immune to Possession: Gives Immunity to Possession and Corruption (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Area Immune to Possession: Gives Immunity to Possession and Corruption (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Area Immune to Possession: Gives Immunity to Possession and Corruption (3 turns) 546
Book(s) Relic(s) Role
SuperheroesGood LegionsElektra PatrolConspiracy Era BannerAmulet Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Cerebellum Marathon (May 2nd, 2025)

Skills[]

Special
Magic Galaxy Brainplay!
Multiple Enemies Warm Up -
Damage 20 Accuracy 120
Stamina Cost - Cooldown -
all allies, before damage: Stun Hater: Deals extra damage to stunned monsters (3 turns)

Remove Positive Status EffectsStun: Monster loses its next turn (1 turn)

Default
Nature Brainstorm
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 0 Cooldown 0
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.
Default
Magic Synaptic Surge
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 10 Cooldown 0


Group 1
Magic Pink Matter
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 35 Cooldown 1
Stun: Monster loses its next turn (1 turn)Stun: Monster loses its next turn (1 turn)
Group 1
Nature Mind Your Business
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)


Group 2
Nature Memory Toxins
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 34 Cooldown 2
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.
Group 2
Magic Cerebellum Remembers
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 46 Cooldown 2
Stun: Monster loses its next turn (1 turn)


Group 3
Nature IQ 1000
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 52 Cooldown 2
all allies: Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)
Group 3
Magic Cognitive Block
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 58 Cooldown 3
Mega Stun: Monster loses its 2 next turns (2 turns)

all enemies: Stun: Monster loses its next turn (1 turn)

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