Monster Legends Wiki
Monster Legends Wiki
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Chordim is a very powerful wizard. He uses his magic against the dark forces and from time to time he even creates useful tools for battle, like the Quarantine Kit and the Hawk Lens. He’s a wise guy!
 
Chordim is a very powerful wizard. He uses his magic against the dark forces and from time to time he even creates useful tools for battle, like the Quarantine Kit and the Hawk Lens. He’s a wise guy!

Revision as of 01:31, 13 July 2018

Template:PrevNext Chordim is a very powerful wizard. He uses his magic against the dark forces and from time to time he even creates useful tools for battle, like the Quarantine Kit and the Hawk Lens. He’s a wise guy!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,650 19,812 2,960 140
30 2,770 21,832 3,095 140
30 2,891 23,951 3,229 140
30 3,011 26,167 3,364 140
30 3,132 28,483 3,498 140
30 3,373 33,410 3,767 140
Trait(s) Icono oro Max GPM
30 Attuned: Regains 15 stamina points when affected by weak types 224
30 Attuned: Regains 15 stamina points when affected by weak types 246
30 Attuned: Regains 15 stamina points when affected by weak types 268
30 Attuned: Regains 15 stamina points when affected by weak types 291
30 Attuned: Regains 15 stamina points when affected by weak types 313
30 Attuned: Regains 15 stamina points when affected by weak types 336
Book(s) Relic(s) Role
No Book StaffStaff {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Magic Magicus Speculus
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Skill Mirror: Reflects all enemy attacks (3 turns)
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Magic Teleport
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Thunder Magic Thunder
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Magic35 Aesopus
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Group 1
Magic Lemegeton
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Thunder Eleusis
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance


Group 2
Magic Bartzabel
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 3
Random Negative Effect x2
Group 2
Magic Kether
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 1
Remove Negative Status Effects
Group 2
Thunder Goetia
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 1


Group 3
Magic Gebruach
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 1
Random Negative Effect
Group 3
Magic Equinox
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 31 Cooldown 4
Random Negative Effect
Group 3
Thunder Cannon Missae
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 34 Cooldown 2
all enemies: receive residual damage

Trivia

  • Skills reference various magical and occult items, practices, and entities:
    • Lemegeton, or The Lesser Key of Solomon, is a spellbook on demonology.
    • Eleusis likely references the Eleusinian Mysteries, secret religious rites practiced in the ancient city of Eleusis.
    • Bartzabel is the name of a mythical demon.
    • Keter (sometimes called Kether) and Gevurah (or Geburah) are sefirot in Kabbalah.
    • Goetia is a practice that is most notable for the conjuring of demons.
    • An equinox is the alignment of the earth and sun, historically thought to be of great mystical importance.
    • The Canon of the Mass (or Cannon Missae) is a portion of the Catholic liturgical writings, historically believed to have mystical interpretation.