Monster Legends Wiki
Monster Legends Wiki

When Lord Inheritor stole the Ambrosia from the Peak of Conciliation, he released a wave of energy so strong that a part of the mountain detached and came alive. Its name is Clach and its body is the breathing memory of the day when angels and demons dropped their swords for the sake of peace, which has been broken centuries later.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,208 127,878 7,425 180
30 12,528 159,330 8,352 200
30 15,080 195,553 9,321 220
30 17,052 235,990 10,346 240
30 20,010 281,239 11,400 260
30 24,128 358,598 12,832 280
Trait(s) Max GPM
30 Taunt: Monster will receive all single-target attacks 364
30 Taunt: Monster will receive all single-target attacksTough: All status effects have 35% less accuracy against it 400
30 Taunt: Monster will receive all single-target attacksTough: All status effects have 35% less accuracy against it 436
30 Taunt: Monster will receive all single-target attacksTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 473
30 Taunt: Monster will receive all single-target attacksTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 509
30 Taunt: Monster will receive all single-target attacksTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Freeze (Effect): Gives Immunity to Freeze (3 turns) 546
Book(s) Relic(s) Role
SpiritsWinterFamiliesElementalsSummitfolkDoomsday Era ArmorBanner Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a special paid offer (November 12, 2021)

Skills[]

Special
Water Cold Feel Of Steel
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
all allies: Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Default
Water Sticks And Stones...
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 30 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Water ... Won't Hurt A Rock
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Water Wet Blades
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 36 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 1
Water Sturdy Fists
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 2
Metal Hard As A Rock
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 44 Cooldown 2
Damage Mirror: Deals 100% of the damage back to the attacker (1 turn) remove all torture effects
Group 2
Water Steel Stomp
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Metal Pointy Edges
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)
Group 3
Water Rock Stomp
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 42 Cooldown 2
all enemies: 20 damage
self: Immune to Freeze (3 turns)

Trivia[]