Cloud was just a kitten when Patrion pulled him out of the river, where he had fallen while playing. Since then, his loyalty to his savior has become indestructible. Steely claws and a feline resilience are his weapons, which put together with Patrion's skills make a deadly combo.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,454 36,795 3,234 140
30 3,611 40,547 3,381 140
30 3,768 44,481 3,528 140
30 3,925 48,598 3,675 140
30 4,082 52,899 3,822 140
30 4,396 62,049 4,116 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
Good LegionsExclusive ShieldEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special The Power Of LightSkull
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Physical From Eternia
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Patrion's Companion
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Armored Charge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
self: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 1
Light Greyclaws
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Light Cringer Memories
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 1
Light Protection: Takes half damage from Light attacks (3 turns) Special Protection: Takes half damage from Special attacks (3 turns)


Group 2
Special Trained Beast
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Remove Negative Status Effects
Group 2
Special Greyclaws Swing
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 35 Cooldown 0
all enemies: Stun: Monster loses its next turn (1 turn) 50% chance
Group 2
Light Hotheaded
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 1
all allies: Remove Negative Status Effects


Group 3
Special Pack Protector
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 2
Shield: Absorbs incoming damage equal to 75% of monster's total life until depleted (2 turns) Taunt: Monster will receive all single-target attacks (2 turns)
Group 3
Special Battle Tiger
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 3
Light Charge With Me
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) Extra Turn: Gains an extra turn (1 turn) Precision: Accuracy increased by 50% (2 turns)

Trivia

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