Copycat's super power is to provoke his rivals to attack and then copy their skills. Malair loves to have Copycat in his team because of the frustration he causes on enemies. Seeing him on the battlefield is one his favorite hobbies.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 29,255 3,465 140
30 3,588 32,238 3,622 140
30 3,744 35,366 3,780 140
30 3,900 38,639 3,937 140
30 4,056 42,059 4,095 140
30 4,368 49,334 4,410 140
Trait(s) Icono oro.png Max GPM
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 244
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 268
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 292
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 317
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 341
30 Immune to PossessionHardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
Evil LegionsSuperheroesVillains SwordStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special 9,000,000 Volts
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Skills Stealer
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Evil Mastermind
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Thunder Rock Mace
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 1
Special Ugly Cuts
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Special Six Inches Punch
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 26 Cooldown 1
Stun: Monster loses its next turn (1 turn) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 2
Special Magma Trap
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 25 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Thunder Semi-Looped Damage
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 0
Skill Mirror: Reflects all enemy attacks (1 turn)
Group 2
Special Elders and Dragons
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 33 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn) Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Thunder 15,000 Volts
Single Enemy Warm Up 1
Damage 35 Accuracy 95
Stamina Cost 20 Cooldown 3
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Thunder Start Lord
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 1
self: Skill Mirror: Reflects all enemy attacks (1 turn)
Group 3
Special Cupy Implosion
Multiple Enemies Warm Up 1
Damage 40 Accuracy 90
Stamina Cost 59 Cooldown 2
Random Control Effect: Randomly applies one of: Freeze, Possessed, Stun, Mega Freeze, Mega Stun, Mega Possessed x2

Trivia

  • Skill names and effects reference other monsters and their skills:
    • 9,000,000 Volts and 15,000 Volts - 10,000,000 Volts and 20,000 Volts (VoltaiK)
    • Rock Mace - Stone Mace (General Atum)
    • Six Inches Punch - 3 Inch Punch (Pandaken)
    • Magma Trap - Fire Trap (Vadamagma)
    • Semi-Looped Damage - Looped Damage (Timerion)
    • Elders and Dragons - Agatsu (Kihaku)
    • Cupy Implosion - Ruby Explosion (Xiron the Ruby)
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