After he lost his family to plastic in the ocean, Crabbydroid used the trash he found on the seabed to build a mechanical exoskeleton. He built an armor so powerful that it made him powerful enough to destroy Global Mech, the factory that dumped trash on his family’s habitat.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 36,192 3,575 140
30 3,703 39,882 3,737 140
30 3,864 43,752 3,900 140
30 4,025 47,802 4,062 140
30 4,186 52,032 4,225 140
30 4,508 61,032 4,550 140
Trait(s) Icono oro.png Max GPM
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against it 155
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against itImmune to Freeze 170
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against itImmune to Freeze 186
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against itImmune to FreezeTrait Protection: Trait cannot be removed 201
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against itImmune to FreezeTrait Protection: Trait cannot be removed 217
30 Crabbydroid: ForsakenTough: All status effects have 35% less accuracy against itImmune to FreezeTrait Protection: Trait cannot be removed

Status Caster - Area Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills

232
Book(s) Relic(s) Role
SeaMechanicalExclusiveAdventurers EssenceBanner Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Clean Up The Sea
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns) Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Default
Physical Hermit Crab
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Water Posthermit Transcrab
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Water Raja Ampat Diversity
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 2
Thunder Weakness: Target receives more damage from Thunder attacks (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 1
Special Sea Nettle
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 39 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Water Depths of Tubbataha
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 2
Water Palancar Beauty
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 20 Cooldown 3
Remove Positive Status Effects
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Thunder Ray Charge
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 2
Water Sea Wasp Box
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
one enemy: Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)


Group 3
Special Great Barrier Savior
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
latest?cb=20190412105857&format=original Precision: Accuracy increased by 50% (2 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Thunder Catfish Charge
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 1
all enemies: moderate Thunder damage
Group 3
Special Irukandji
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 45 Cooldown 4
Remove Positive Status Effects Stun: Monster loses its next turn (1 turn) Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 4
Special Lion's Mane
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Mega Stun: Monster loses its 2 next turns (2 turns)
Group 4
Special Cannonball
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 40 Cooldown 2
Stun: Monster loses its next turn (1 turn) Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 4
Thunder Eel Charge
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 40 Cooldown 2
before damage: Thunder Weakness: Target receives more damage from Thunder attacks (3 turns)
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Group 4
Water Portuguese Man O' War
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 45 Cooldown 3
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
all enemies: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

Trivia

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