Monster Legends Wiki
Monster Legends Wiki

Croccaneer isn’t the most engaged member of his pirate crew. He spends most of his time sunbathing on the deck of the ship, unbothered by the constant hustle and bustle. But that’s exactly what makes him so unpredictable: When something finally catches his attention, he decides it’s lunchtime and springs into action in the blink of an eye!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 25,289 628,836 17,512 180
30 31,044 783,890 19,704 200
30 37,362 960,424 21,996 220
30 42,252 1,159,608 24,374 240
30 49,575 1,382,612 26,865 260
30 59,776 1,763,219 30,256 280
Trait(s) Max GPM
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 364
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeGravedigger: Immune to Possession, Corruption, and Nightmares. 400
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeGravedigger: Immune to Possession, Corruption, and Nightmares. 436
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeGravedigger: Immune to Possession, Corruption, and Nightmares.Status Caster - Area Daze: Damage and accuracy are reduced by 25%. (3 turns) 473
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeGravedigger: Immune to Possession, Corruption, and Nightmares.Status Caster - Area Daze: Damage and accuracy are reduced by 25%. (3 turns) 509
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeGravedigger: Immune to Possession, Corruption, and Nightmares.Status Caster - Area Daze: Damage and accuracy are reduced by 25%. (3 turns) 546
Book(s) Relic(s) Role
SeaDragonPirates of PetraConspiracy Era SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Croccaneer Marathon (May 30th, 2025)

Skills[]

Special
Nature Coltellino Crocodilo
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)

Remove Positive Status Effects self, after damage: removes Pierce

Default
Nature Hook's Vendetta
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 10 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Dark Minor Moxie
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Stamina Leak: Removes 15% Stamina each turn (3 turns)


Group 1
Dark Motion Malattia
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 1
Nature Febbrile Fint
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 2
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.

self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Dark Subsonic Snip
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 45 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 2
Dark Lung Puncture
Single Enemy Warm Up 0
Damage 10 Accuracy 95
Stamina Cost 48 Cooldown 3
Stamina Leak: Removes 15% Stamina each turn (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)


Group 3
Nature Rusty & Reckless
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 60 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 3
Nature Veleno Balm
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 62 Cooldown 3
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)