Monster Legends Wiki
Monster Legends Wiki

After Monster War I, the faces of the victors were carved into a mount that became a famous monument visited by thousands of tourists. One day, tired of having its photos taken, the mount came alive and started crushing tourists. That was the birth of Crushmore.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,252 13,116 2,142 120
30 2,384 14,906 2,268 120
30 2,517 16,812 2,394 120
30 2,649 18,833 {2,520 120
30 2,782 20,970 2,646 120
30 3,047 25,590 2,898 120
Trait(s) Max GPM
30 Immune to Stun 102
30 Immune to Stun 112
30 Immune to Stun 122
30 Immune to Stun 132
30 Immune to Stun 142
30 Immune to Stun 153
Book(s) Relic(s) Role
ElementalsRocky Peaks EssenceEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 11,520 450 2h 2h

Obtention[]

  • Not permanently breedable
  • First released as a special gem offer (2015)
  • Manga Island (2016)
  • Primal Elements Maze (2017)
  • Chaos Fortress Maze (2019)

Skills[]

Special
Earth Memorial Wall
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Double Life: Monster has Double Life (2 turns) Taunt: Monster will receive all single-target attacks (2 turns)
Default
Physical Multi Headbutt
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Roosevelt Stone
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Revolution Attack
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Earth Washington Stones
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 26 Cooldown 0
Group 1
Earth Patriotic Shield
Single Ally Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 23 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Nature Revolution Charge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 2
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Earth Jefferson Stones
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 27 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Earth Liberation Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 3
Nature Revolution Strike
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 4
self: Healing: Heals monster by 30% of his total life
Group 3
Earth Lincoln Stones
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 3
Slow: Speed reduced by 25% (2 turns)
Group 3
Earth Capitol Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)

Trivia[]