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The perfect combination between metal and a plant. Crux has the best of both elements. He can heal his partners with his Nature power, but he can also injure the enemies with his dangerous metal roots.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,286 13,116 1,938 120
30 2,420 14,906 2,052 120
30 2,555 16,812 2,166 120
30 2,689 18,833 {2,280 120
30 2,824 20,970 2,394 120
30 3,093 25,590 2,622 120
Trait(s) Icono oro.png Max GPM
30 Immune to Poison 128
30 Immune to Poison 140
30 Immune to Poison 153
30 Immune to Poison 166
30 Immune to Poison 179
30 Immune to Poison 192
Book(s) Relic(s) Role
SpiritsWinged EssenceEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,100 24,500 6,000 22h 1d 2h

Obtention

Treezard

+ Metalsaur

(30% chance)
Treezard

+ any Metal (15% chance)
Metalsaur

+ any Nature (15% chance)
NatureMetal + NatureMetal (15% chance)
any Nature + any Metal (7.5% chance)
  • Dark Forest Island (2015)
  • War in Heaven Island (2017)

Skills

Special
Metal Swerda
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Stamina Leak: Removes 15% Stamina each turn (3 turns)
Default
Physical Hard Slap
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Metal Root
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Monilophyta
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 23 Cooldown 0
self: Stamina Restore: Monster will gain 15% of his total stamina
Group 1
Metal Actinium
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance
Group 1
Nature Linearis
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 1
Healing: Heals monster by 10% of his total life


Group 2
Nature Viridiplantae
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 28 Cooldown 0
self: Healing: Heals monster by 10% of his total life
Group 2
Metal Einsteinium
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 32 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Nature Asteridae
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 1
Remove Negative Status Effects Healing: Heals monster by 15% of his total life


Group 3
Nature Equisetidae
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 32 Cooldown 3
self: Healing: Heals monster by 20% of his total life
Group 3
Metal Mendelevium
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Nature Camellia
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 3
Remove Negative Status Effects Healing: Heals monster by 25% of his total life

Trivia

  • Skills reference different types of plants and metallic elements:
  • The old Norse word for sword is "sverd".
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