(Created page with "{{InfoboxMonster|image1 = <gallery> Demise_3.png|Adult Demise_2.png|Juvenile Demise_1.png|Baby Demise_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{light}}|row3 = ?...")
 
Tag: Visual edit
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Demise_2.png|Juvenile
 
Demise_2.png|Juvenile
 
Demise_1.png|Baby
 
Demise_1.png|Baby
Demise_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{light}}|row3 = ?}}Demise was the Princess of the Underworld until, one day, she felt the sunlight for the first time. She then ran away to the land of the living with her pet skull Manuel and became the protector of its inhabitants.
+
Demise_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{light}}|row3 = 346}}Demise was the Princess of the Underworld until, one day, she felt the sunlight for the first time. She then ran away to the land of the living with her pet skull Manuel and became the protector of its inhabitants.
   
 
== Stats and Information ==
 
== Stats and Information ==

Revision as of 12:43, 12 June 2018

Demise was the Princess of the Underworld until, one day, she felt the sunlight for the first time. She then ran away to the land of the living with her pet skull Manuel and became the protector of its inhabitants.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,003 28,651 3,465 140
30 3,139 31,572 3,622 140
30 3,276 34,636 3,780 140
30 3,412 37,842 3,937 140
30 3,549 41,191 4,095 140
30 3,822 48,315 4,410 140
Trait(s) Icono oro.png Max GPM
30 Immune to Triggered Death 155
30 Immune to Triggered Death 170
30 Immune to Triggered Death 186
30 Immune to Triggered Death 201
30 Immune to Triggered Death 217
30 Immune to Triggered Death 232
Book(s) Relic(s) Role
UnderworldFemale AmuletStaff {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Light La Muerte!
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Applies 3 random negative effects to all targets.
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Festive Strike
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Light Undead Slap
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0
Deals low Light damage.


Group 1
Special Fierce Loyalty
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Deals moderate Special damage. 50% chance of Blinding target.
Group 1
Light Unwanted Surprise
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Deals moderate Light damage. 50% chance of Dazing target.
Group 1
Light Painful Disguise
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 25 Cooldown 1
Applies 1 random negative effect to target. Requires cooldown.


Group 2
Special Shining Tackle
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Deals moderate Special damage. May Blind target.
Group 2
Light Draining Light
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 30 Cooldown 4
Steals 15% Life from all targets. May give Regeneration to all allies. Requires cooldown.
Group 2
Light Endless Celebration
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Deals low Light damage to all enemies. Removes all positive status effects from all targets. Requires cooldown.


Group 3
Special When Light Corrupts
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 34 Cooldown 3
Deals moderate Special damage. Removes all positive status effects and applies 2 random negative effects to target. Requires cooldown.
Group 3
Light Strength From Beyond
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 4
Gives one extra turn to ally. Gives Double Damage to ally for one turn. Requires cooldown.
Group 3
Light The Light Within
Multiple Allies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 34 Cooldown 3
Removes all negative status effects. Gives Damage Boost to all allies. Requires cooldown.

Trivia

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