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He will grant you any wish, as long as that wish is to rain fiery destruction down upon your foes! You have never had a friend like him before! When Djinn isn’t battling other monsters, he enjoys some karaoke.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,295 12,946 1,530 120
30 2,430 14,713 1,620 120
30 2,565 16,594 1,710 120
30 2,700 18,589 {1,800 120
30 2,835 20,698 1,890 120
30 3,105 25,258 2,070 120
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 154
30 Immune to Blind 169
30 Immune to Blind 184
30 Immune to Blind 200
30 Immune to Blind 215
30 Immune to Blind 231
Book(s) Relic(s) Role
SpiritsElementals SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
120 12,240 3,750 16h 19h

Obtention

Firesaur

+ Genie

(30% chance)
Firesaur

+ MagicLight (30% chance)
Genie

+ FireEarth (30% chance)
Firesaur

+ any Magic (15% chance)
Genie

+ any Fire (15% chance)
FireMagic + FireMagic (15% chance)
any Fire + any Magic (7.5% chance)

Skills

Special
Fire Comet Smash
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Solidfy Air
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2


Group 1
Magic Magneto
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 17 Cooldown 0
Group 1
Fire Burning Cinders
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 33 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2


Group 2
Fire Eruption
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2


Group 3
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 3
Fire Let them Burn!
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 30 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Fire Solidifying Magma
Single Enemy Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 40 Cooldown 1
Stun: Monster loses its next turn (1 turn)

Trivia

  • Modern conceptions of genies derive from the mythical creatures, djinn.
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