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At home in harsh environments, Dolphchamp never knows when to give up! Magically enhanced to have the ultimate close combat strength, he doesn’t pull his punches when in a tight spot.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,351 6,795 1,736 110
30 1,448 7,958 1,859 110
30 1,544 9,213 1,984 110
30 1,640 10,561 2,108 110
30 1,737 12,003 2,232 110
30 1,930 15,165 2,480 110
Trait(s) Icono oro Max GPM
30 Immune to Stun 62
30 Immune to Stun 68
30 Immune to Stun 74
30 Immune to Stun 80
30 Immune to Stun 86
30 Immune to Stun 93
Book(s) Relic(s) Role
No Book Sword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
360 9,360 1,200 10m 10m

Obtention[]

Mersnake

+ Genie

(60% chance)
Mersnake

+ DarkMagic (60% chance)
Genie

+ EarthWater (60% chance)
Mersnake

+ any Magic (30% chance)
Genie

+ any Thunder (30% chance)
ThunderMagic + ThunderMagic (30% chance)
any Thunder + any Magic (15% chance)

Skills[]

Special
Magic Ten-Tackle
Single Enemy Warm Up -
Damage 15 x10 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Dragon Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects


Group 1
Magic Force Push
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Magic Magneto
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 17 Cooldown 0
Group 1
Physical Mass Haste
Multiple Allies Warm Up 0
Damage 0 Accuracy 85
Stamina Cost 26 Cooldown 3
Haste: Speed increased by 20% (2 turns)


Group 2
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 3
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
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