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At home in harsh environments, Dolphchamp never knows when to give up! Magically enhanced to have the ultimate close combat strength, he doesn’t pull his punches when in a tight spot.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,351 6,795 1,736 110
30 1,448 7,958 1,859 110
30 1,544 9,213 1,984 110
30 1,640 10,561 2,108 110
30 1,737 12,003 2,232 110
30 1,930 15,165 2,480 110
Trait(s) Icono oro Max GPM
30 Immune to Stun 62
30 Immune to Stun 68
30 Immune to Stun 74
30 Immune to Stun 80
30 Immune to Stun 86
30 Immune to Stun 93
Book(s) Relic(s) Role
No Book Sword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
360 9,360 1,200 5h 7h

Breeding

  • Mersnake

+ Genie (60% chance)

  • Mersnake

+ DarkMagic (60% chance)

  • Genie

+ EarthWater (60% chance)

  • Mersnake

+ any Magic (30% chance)

  • Genie

+ any Thunder (30% chance)

  • ThunderMagic + ThunderMagic (30% chance)
  • Any Thunder + any Magic (15% chance)

Skills

Special
Magic Ten-Tackle
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Dragon Punch
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
{{{Default2 Element}}} |Flooding Water Single Enemy 35 100 0 19
{{{Default2 Target}}} Warm Up 0
Damage {{{Default2 Power}}} Accuracy {{{Default2 Accuracy}}}
Stamina Cost {{{Default2 Stamina}}} Cooldown {{{Default2 Cooldown}}}
Remove Positive Status Effects


Group 1
{{{Group1a Element}}} |Force Push Magic Single Enemy 30 96 0 15
{{{Group1a Target}}} Warm Up 0
Damage {{{Group1a Power}}} Accuracy {{{Group1a Accuracy}}}
Stamina Cost {{{Group1a Stamina}}} Cooldown {{{Group1a Cooldown}}}
{{{Group1a Text}}}
Group 1
{{{Group1b Element}}} |Magneto Magic Single Enemy 35 96 0 17
{{{Group1b Target}}} Warm Up 0
Damage {{{Group1b Power}}} Accuracy {{{Group1b Accuracy}}}
Stamina Cost {{{Group1b Stamina}}} Cooldown {{{Group1b Cooldown}}}
{{{Group1b Text}}}
Group 1
{{{Group1c Element}}} |Mass Haste Physical Multiple Allies 0 85 3 26
{{{Group1c Target}}} Warm Up 0
Damage {{{Group1c Power}}} Accuracy {{{Group1c Accuracy}}}
Stamina Cost {{{Group1c Stamina}}} Cooldown {{{Group1c Cooldown}}}
Haste: Speed increased by 20% (2 turns)


Group 2
{{{Group2a Element}}} |Arcane Orb Magic Multiple Enemies 25 95 2 37
{{{Group2a Target}}} Warm Up 0
Damage {{{Group2a Power}}} Accuracy {{{Group2a Accuracy}}}
Stamina Cost {{{Group2a Stamina}}} Cooldown {{{Group2a Cooldown}}}
{{{Group2a Text}}}
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
{{{Group2c Element}}} |Fast Attack Physical Single Enemy 20 95 2 16
{{{Group2c Target}}} Warm Up 0
Damage {{{Group2c Power}}} Accuracy {{{Group2c Accuracy}}}
Stamina Cost {{{Group2c Stamina}}} Cooldown {{{Group2c Cooldown}}}
self: Extra Turn: Gains an extra turn (1 turn)


Group 3
{{{Group3a Element}}} |Prismatic Ray Magic Single Enemy 45 93 2 29
{{{Group3a Target}}} Warm Up 0
Damage {{{Group3a Power}}} Accuracy {{{Group3a Accuracy}}}
Stamina Cost {{{Group3a Stamina}}} Cooldown {{{Group3a Cooldown}}}
{{{Group3a Text}}}
Group 3
{{{Group3b Element}}} |Storm Water Single Enemy 60 94 2 39
{{{Group3b Target}}} Warm Up 0
Damage {{{Group3b Power}}} Accuracy {{{Group3b Accuracy}}}
Stamina Cost {{{Group3b Stamina}}} Cooldown {{{Group3b Cooldown}}}
{{{Group3b Text}}}
Group 3
{{{Group3c Element}}} |Overload Magic Multiple Enemies 25 95 2 37
{{{Group3c Target}}} Warm Up 0
Damage {{{Group3c Power}}} Accuracy {{{Group3c Accuracy}}}
Stamina Cost {{{Group3c Stamina}}} Cooldown {{{Group3c Cooldown}}}
{{{Group3c Text}}}

Trivia

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