Monster Legends Wiki
Monster Legends Wiki

Doublak is actually two members of the Dark Blades fused together. They couldn't get along before they were joined, but now that they're stuck together all the time, they really hate each other! Clearly, Nishant the Great needs to brush up on how to manage conflict in the workplace.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 21,186 509,100 13,882 180
30 26,004 634,768 15,624 200
30 31,304 777,878 17,433 220
30 35,392 938,875 19,334 240
30 41,535 1,119,650 21,300 260
30 50,080 1,427,626 23,984 280
Trait(s) Max GPM
30 Immune_to_Control (Trait) 364
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against it 400
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against it 436
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itNightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 473
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itNightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 509
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itNightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 546
Book(s) Relic(s) Role
Dark BladesWieldersEvil LegionsHistoria Era SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Twin Desolation Marathon (July 26, 2024)

Skills[]

Special
Dark Ghastly Gemini
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Fear: Monster loses its next turn. 50% chance of the following one. (3 turn)
Default
Dark Rival Rising
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Metal Low Morale
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 28 Cooldown 0


Group 1
Special Thought Cycling
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
removes Shield

Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)

Group 1
Special Defensive Attitude
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 1
Damage Protection: Incoming damage is reduced by 50% (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Dark Shadenfreude
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 38 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)

self:Regeneration: Heals 20% of Life each turn (3 turns)

Group 2
Metal Peer Pressure
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 44 Cooldown 2
removes Shield


Group 3
Metal Parasitic Partner
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 42 Cooldown 1
removes Shield

self: Damage Protection: Incoming damage is reduced by 50% (2 turns)

Group 3
Dark Haunted Thoughts
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 46 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)

Lore[]

Doub and Blak were the most argumentative, unpleasant pair of coworkers ever. They literally couldn’t agree on one single thing, and they were extremely loud about it. Although the occasional argument, fistfight, or bout of light stabbing is somewhat expected among the Dark Blades, Doub and Blak took it to an extreme and regularly caused serious bodily harm to other members of the faction who accidentally got between them.

Annoyed with his underlings and their petty squabbles (as well as paying for extensive blood splatter cleanup), Nishant decided to take an extreme approach to employee management: Using magic, he fused the quarreling minions together. That, he thought with some satisfaction, would certainly teach them to get along now.

Sadly for Nishant, his plan didn’t quite work out the way he expected it would. The newly-fused monster Doublak was now a two-headed hurricane of internal conflict. Not being able to get away from each other made it even harder for the two heads to get along. Plus, now they were twice as noisy.

Disgusted, Nishant considered killing the unsuccessful experiment at first, but then gave Doublak a nice sharp ax and told them to guard the back entrance of the museum. At least no one could hear them bicker back there…and with any luck, Nishant thought, they’d eventually kill each other and solve the problem.