Monster Legends Wiki
Monster Legends Wiki

A single drop is almost insignificant. But thousands falling one after one, can form a mountain. This monster can manipulate the drops to hurt his enemies or use the healthy properties of the water for the advantage of his team.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,080 20,057 2,730 140
30 2,184 22,332 2,866 140
30 2,288 24,135 3,003 140
30 2,392 27,252 3,139 140
30 2,496 29,897 3,276 140
30 2,704 35,555 3,549 140
Trait(s) Max GPM
30 Immune to Burning 142
30 Immune to Burning 156
30 Immune to Burning 170
30 Immune to Burning 184
30 Immune to Burning 198
30 Immune to Burning 213
Book(s) Relic(s) Role
SpiritsElementalsMagic Council EssenceEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 6h 1d 13h

Obtention[]

Mersnake

+ Genie

(10% chance)
Mersnake

+ DarkMagic (10% chance)
Genie

+ EarthWater (10% chance)
Mersnake

+ any Magic (5% chance)
Genie

+ any Water (5% chance)
WaterMagic + WaterMagic (5% chance)
any Water + any Magic (2.5% chance)
  • Ice Age Island (2015)
  • Pirate Island (2016)

Skills[]

Special
Water Mind Over Water
Multiple Enemies Warm Up -
Damage 120 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Furius Swipe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Wet Slap
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Water Weld Wounds
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 0
Healing: Heals monster by 20% of his total life
Group 1
Water Hand Wash
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Remove Negative Status Effects Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Magic Imaginary Friend
Single Enemy Warm Up 0
Damage 30 Accuracy 97
Stamina Cost 16 Cooldown 0
Stamina Drain: Removes 20% of the monster's total stamina


Group 2
Water Disenchanted Creek
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 12 Cooldown 0
Remove Negative Status Effects Healing: Heals monster by 15% of his total life
Group 2
Magic Mystic Segregation
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 12 Cooldown 2
Remove Negative Status Effects
Group 2
Water Ice Cube
Single Enemy Warm Up 0
Damage 50 Accuracy 92
Stamina Cost 18 Cooldown 0


Group 3
Water Spring Rain
Multiple Allies Warm Up 0
Damage 0 Accuracy 120
Stamina Cost 16 Cooldown 1
Healing: Heals monster by 35% of his total life
Group 3
Magic Disenchanted River
Multiple Allies Warm Up 0
Damage 0 Accuracy 120
Stamina Cost 16 Cooldown 1
Remove Negative Status Effects Healing: Heals monster by 20% of his total life
Group 3
Water Painful Stream
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 39 Cooldown 0