Monster Legends Wiki
Monster Legends Wiki

After his family was cruelly slain by a passing troop of Abominations, Shrimpwader knew he had to fight the dark side. He took up a powerful weapon and traveled to space, where he fights for Light in honor of his family. May the (cocktail) sauce be with you!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 11,088 130,291 8,096 180
30 13,608 162,611 9,108 200
30 16,380 199,022 10,166 220
30 18,522 240,567 11,270 240
30 21,735 286,545 12,420 260
30 26,208 365,364 13,984 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 436
30 Hardened: All status effects have 20% less accuracy against itImmune to StunImmune to Possession 473
30 Hardened: All status effects have 20% less accuracy against itImmune to StunImmune to PossessionStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to StunImmune to PossessionStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns)Status Caster - Self Dodge Area: Will evade all area skills. (1 turn) 546
Book(s) Relic(s) Role
SeaGood LegionsBlossom EraSpace DefendersWielders SwordEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Hidrorion

Sealkara

  • First released as a paid offer in the Bounty Hunt (June 17th, 2022)

Skills[]

Special
Special The Sauce Be With You
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
before damage: Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Remove Positive Status Effects

one enemy: 50% of instant death (20% chance if it's a boss)

Default
Water Expert Wielder
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 26 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Default
Light Lethal Whiskers
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Water Circle of Shelter
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Thunderphobic Shield: Blocks all damage except Thunder (2 turns) Regeneration: Heals 20% of Life each turn (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 1
Light Barrier of Blades
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 48 Cooldown 3
before damage: Remove Positive Status Effects


Group 2
Light Form Zero
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Dodge Area: Will evade all area skills (2 turns) Double Damage: Monster inflicts double damage (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 2
Water Sea Force
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 45 Cooldown 3
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 3
Light Flash Slash
Single Enemy Warm Up 1
Damage 25 Accuracy 95
Stamina Cost 0 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Light Shrimp-Saber
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 36 Cooldown 1
before damage: Remove Positive Status Effects
after damage: Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)

Trivia[]