As a kid, the Dungeon Master had no friends so she became a hateful creature, wanting other monsters to follow and obey her. Ever since she became a monster and gained the control of the Dungeons, all her joy comes from challenging monsters with traps and encounters.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,201 29,255 3,476 140
30 3,346 32,238 3,634 140
30 3,492 35,366 3,792 140
30 3,637 38,639 3,950 140
30 3,783 42,059 4,108 140
30 4,074 49,334 4,424 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
UnderworldEvil LegionsAdventurers AmuletStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Magic Critical!
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Activates all cooldowns on all monster's skills
Default
Physical Behind The Screen
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic I Rule The Role
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Book Carrier
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Group 1
Magic First Module
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 13 Cooldown 3
Total Blind: Accuracy reduced by 100% (1 turn) 50% chance
Group 1
Special Roll The Dice
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 0
50% chance of:

Stun: Monster loses its next turn (1 turn) Possessed: Next turn will attack its teammates (1 turn)


Group 2
Special Magical Trap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
random torture effect
Group 2
Magic Really Disoriented
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 19 Cooldown 2
Total Blind: Accuracy reduced by 100% (1 turn)
Group 2
Special Friends Gathering
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 3
Remove Negative Status Effects Deactivates all cooldowns on all monster's skills


Group 3
Magic Critical Failure
Multiple Enemies Warm Up 1
Damage 35 Accuracy 90
Stamina Cost 22 Cooldown 3
Total Blind: Accuracy reduced by 100% (1 turn)
Group 3
Special A Bit Late
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 21 Cooldown 4
Activates all cooldowns on all monster's skills
Group 3
Magic Roll The Effect
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 1
random torture effect

Trivia

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