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Each [[monsters]] in [[Monster Legends]] has a certain element or combination of elements, which unsurprisingly determine various aspects of gameplay. 
 
Each [[monsters]] in [[Monster Legends]] has a certain element or combination of elements, which unsurprisingly determine various aspects of gameplay. 
   
There are nine elements in Monster Legends. They are Fire, Nature, Magic, Light, Dark, Earth, Thunder, Water, and the special Legendary element.Water elements also are good against fire also legendary elements are good againest dark,fire,water,thunder,magic,earth,nature an light.
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There are nine elements in Monster Legends. They are Fire, Nature, Magic, Light, Dark, Earth, Thunder, Water, and the special Legendary element.Water elements also are good against fire and legendary elements are good against dark,fire,water,thunder,magic,earth,nature and light.
   
 
<p style="text-align:center;">'''[[File:Elements.jpg]]'''</p>
 
<p style="text-align:center;">'''[[File:Elements.jpg]]'''</p>

Revision as of 01:15, November 7, 2017

Each monsters in Monster Legends has a certain element or combination of elements, which unsurprisingly determine various aspects of gameplay. 

There are nine elements in Monster Legends. They are Fire, Nature, Magic, Light, Dark, Earth, Thunder, Water, and the special Legendary element.Water elements also are good against fire and legendary elements are good against dark,fire,water,thunder,magic,earth,nature and light.

Elements

Habitats

File:Habitats.png

The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat which corresponds to their element. Fire type monsters for example must be placed in a Fire Habitat whilst a Fire and Earth hybrid may be placed in either an Earth Habitat or a Fire Habitat.

Leveling Up

In Monster Legends, monsters are restricted from leveling above Level 10 without the aid of a temple . These temples must also correspond to the element of the particular monster that the player wishes to enhance. For example, a thunder monster requires a Thunder Temple before it can advance above level 10. Hybrid monsters require temples of both elements before they can level up.

Battling

The various elements also determines success or failure in battle. 

Simpleelementchart

Dual element monsters typically have the combined weaknesses and resistances of both elements. But if (such as fire/nature) a monster would be weak to an element(in this case fire) AND resistant, the resistance overrides the weakness. Thus a fire/nature monster has only one weakness.

This chart shows the results of using an attack in battle.

Element Strong Against Weak Against
Fire

Ic-fire

Nature

Ic-nature

Fire

Ic-fire

Nature

Ic-nature 

Magic

Ic-magic

Nature

Ic-nature 

Earth

Ic-earth

Thunder

Ic-thunder 

Earth

Ic-earth  

Thunder

Ic-thunder

Water

Ic-water

Thunder

Ic-thunder

Water

Ic-water 

Fire

Ic-fire

Water

Ic-water

Dark

Ic-dark 

Earth

Ic-earth 

Dark

Ic-dark 

Magic

Ic-magic  

Metal

Ic-metal

Magic

Ic-magic    

Light

Ic-light

Dark

Ic-dark

Light

Ic-light

Metal

Ic-metal

Light

Ic-light

Metal

Ic-metal

This chart shows the general results of using a monster in battle.

Element Strongest Against Weakest Against
Fire

Ic-fire

Nature

Ic-nature

Water

Ic-water

Nature

Ic-nature

Magic

Ic-magic

Fire

Ic-fire

Magic

Ic-magic

Metal

Ic-metal

Nature

Ic-nature

Metal

Ic-metal

Light

Ic-light

Magic

Ic-magic

Light

Ic-light

Dark

Ic-dark

Metal

Ic-metal

Dark

Ic-dark

Earth

Ic-earth

Light

Ic-light

Earth

Ic-earth

Thunder

Ic-thunder

Dark

Ic-dark

Thunder

Ic-thunder

Water

Ic-water

Earth

Ic-earth

Water

Ic-water

Fire

Ic-fire

Thunder

Ic-thunder

Legendary

Ic-legendary

- -

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