Monster Legends Wiki
Monster Legends Wiki
(Weak elements take 1.5 times damage, not double. You can check in the adventure map in the top right corner there is a ? and you can click the right arrow, and it will show a chart saying the element matchups and it says strong elements do 1.5 tim...)
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Each [[monsters|monster]] in Monster Legends has a single element or combination of 2 elements. 
=='''Elements'''==
 
Each monster in Monster Legends has a certain element or combination of elements. Which determine various aspects of gameplay
 
   
  +
There are ten elements in Monster Legends.
==Habitats==
 
 
{| align="center" style="text-align:center;"
The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat which corresponds to their element. Fire type monsters for example must be placed in a Fire Habitat whilst a Fire and Earth hybrid may be placed in either an Earth Habitat or a Fire Habitat.
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_natural.png|34px|link=Category:Nature]]
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_fire.png|34px|link=Category:Fire]]
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_earth.png|34px|link=Category:Earth]]
==Leveling Up==
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_electric.png|34px|link=Category:Thunder]]
In Monster Legends, monsters are restricted from leveling above Level 10 without the aid of a [[temples|temple]] . These temples must also correspond to the element of the particular monster that the player wishes to enhance. For example, a thunder monster requires a Thunder Temple before it can advance above level 10. Hybird monsters require temples of both elements before they can level up.
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_water.png|34px|link=Category:Water]]
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_dark.png|34px|link=Category:Dark]]
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_magic.png|34px|link=Category:Magic]]
==Battling==
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_light.png|34px|link=Category:Light]]
The various elements also determines success or failure in battle. 
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_metal.png|34px|link=Category:Metal]]
 
  +
| scope="col" style="width: 55px;" |[[File:Icono_legendary.png|34px|link=Category:Legendary]]
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
! scope="col"|
 
! scope="col"|Weak Against
 
! scope="col"|Strong Against
 
|-
 
|Fire
 
|Fire
 
|Nature
 
|-
 
|Nature
 
|Nature
 
|Magic
 
|-
 
|Earth
 
|Earth
 
|Thunder
 
|-
 
|Thunder
 
|Thunder
 
|Water
 
|-
 
|Water
 
|Water
 
|
 
Fire
 
|-
 
|Dark
 
|Dark
 
|
 
Earth
 
|-
 
|Magic
 
|Magic
 
|Light
 
 
|-
 
|-
 
|[[:Category:Nature|Nature]]
|Light
 
 
|[[:Category:Fire|Fire]]
|Light
 
 
|[[:Category:Earth|Earth]]
|Dark
 
  +
|[[:Category:Thunder|Thunder]]
  +
|[[:Category:Water|Water]]
  +
|[[:Category:Dark|Dark]]
  +
|[[:Category:Magic|Magic]]
  +
|[[:Category:Light|Light]]
  +
|[[:Category:Metal|Metal]]
  +
|[[:Category:Legendary|Special]]
 
|}
 
|}
   
 
==Habitats==
 
The element which a particular monster belongs to determines which of the [[habitats]] it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats.
   
 
==Leveling Up==
 
Monsters are restricted from leveling above Level 10 without the aid of a [[temples|temple]]. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Hybrid monsters require temples of both elements before they can level up.
   
  +
== Breeding ==
or
 
  +
A monster with a single element cannot breed with a monster that contains its "opposite" element:
   
  +
[[File:Elementsopposite.png|center]]Instead, two hybrid monsters must be bred together. For example, [[Firesaur]] and [[Light Spirit]] cannot breed together. Rather, a hybrid monster with the fire element can breed with a hybrid monster with the light element. [[:Category:Legendary|Special]] and [[:Category:Metal|metal]] monsters have no opposites or breeding restrictions.
   
  +
==Combat==
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
 
  +
Each element deals 1.5 times damage against a monster with the corresponding weak element: 
|+Alternative Element Guide
 
  +
<p style="text-align:center;">'''[[File:simpleelementchart.png]]'''</p>
|-
 
  +
Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.
! scope="col" style="text-align:center;"|Element
 
  +
[[Category:Gameplay]]
! scope="col" style="text-align:center;"|Weakest Against
 
  +
[[Category:Basics]]
! scope="col" style="text-align:center;"|Strongest Against
 
|-
 
| style="text-align:center;"|Fire
 
| style="text-align:center;"|Water
 
| style="text-align:center;"|Nature
 
|-
 
| style="text-align:center;"|Nature
 
| style="text-align:center;"|Fire
 
| style="text-align:center;"|Magic
 
|-
 
| style="text-align:center;"|Earth
 
| style="text-align:center;"|Dark
 
| style="text-align:center;"|Thunder
 
|-
 
| style="text-align:center;"|Thunder
 
| style="text-align:center;"|Earth
 
| style="text-align:center;"|Water
 
|-
 
| style="text-align:center;"|Water
 
| style="text-align:center;"|Thunder
 
| style="text-align:center;"|Fire
 
|-
 
| style="text-align:center;"|Dark
 
| style="text-align:center;"|Light
 
| style="text-align:center;"|Earth
 
|-
 
| style="text-align:center;"|Magic
 
| style="text-align:center;"|Nature
 
| style="text-align:center;"|Light
 
|-
 
| style="text-align:center;"|Light
 
| style="text-align:center;"|Magic
 
| style="text-align:center;"|Dark
 
|-
 
| style="text-align:center;"|Legendary
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|}
 
[[Category:Battling]]
 
[[Category:Adventure Map]]
 
[[Category:Elements]]
 

Revision as of 14:26, 9 July 2020

Each monster in Monster Legends has a single element or combination of 2 elements. 

There are ten elements in Monster Legends.

Icono natural Icono fire Icono earth Icono electric Icono water Icono dark Icono magic Icono light Icono metal Icono legendary
Nature Fire Earth Thunder Water Dark Magic Light Metal Special

Habitats

The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats.

Leveling Up

Monsters are restricted from leveling above Level 10 without the aid of a temple. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Hybrid monsters require temples of both elements before they can level up.

Breeding

A monster with a single element cannot breed with a monster that contains its "opposite" element:

Elementsopposite

Instead, two hybrid monsters must be bred together. For example, Firesaur and Light Spirit cannot breed together. Rather, a hybrid monster with the fire element can breed with a hybrid monster with the light element. Special and metal monsters have no opposites or breeding restrictions.

Combat

Each element deals 1.5 times damage against a monster with the corresponding weak element: 

Simpleelementchart

Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.