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− | Each [[monsters]] in |
+ | Each [[monsters|monster]] in Monster Legends has a single element or combination of 2 elements. |
+ | There are ten elements in Monster Legends. |
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− | There are nine elements in Monster Legends. They are Fire, Nature, Magic, Light, Dark, Earth, Thunder, Water, and the special Legendary element.Water elements also are good against fire also legendary elements are good againest dark,fire,water,thunder,magic,earth,nature an light. |
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+ | ! |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_fire.png|34px|link=Category:Fire]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_natural.png|34px|link=Category:Nature]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_earth.png|34px|link=Category:Earth]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_electric.png|34px|link=Category:Thunder]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_water.png|34px|link=Category:Water]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_dark.png|34px|link=Category:Dark]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_magic.png|34px|link=Category:Magic]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_light.png|34px|link=Category:Light]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_metal.png|34px|link=Category:Metal]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_legendary.png|34px|link=Category:Legendary]] |
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+ | |- |
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+ | ! |
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+ | |[[:Category:Thunder|Thunder]] |
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+ | |[[:Category:Water|Water]] |
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+ | |[[:Category:Dark|Dark]] |
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+ | |[[:Category:Magic|Magic]] |
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+ | |[[:Category:Light|Light]] |
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+ | |[[:Category:Metal|Metal]] |
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+ | |[[:Category:Legendary|Special]] |
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+ | |- |
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+ | !Player Level Available |
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+ | |1 |
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+ | |2 |
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+ | |3 |
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+ | |5 |
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+ | |7 |
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+ | |9 |
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+ | |11 |
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+ | |13 |
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+ | |15 |
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+ | |N/A |
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+ | |} |
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==Habitats== |
==Habitats== |
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⚫ | The element which a particular monster belongs to determines which of the [[habitats]] it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats. |
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− | <p style="text-align:center;">[[File:Habitats.png]]</p> |
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− | |||
⚫ | The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat |
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==Leveling Up== |
==Leveling Up== |
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+ | ==Combat== |
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+ | Each element deals 2.5 times damage against a monster with the corresponding weak element: |
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− | </p> |
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+ | Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved. |
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+ | [[Category:Gameplay]] |
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− | ==Battling== |
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+ | [[Category:Basics]] |
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− | The various elements also determines success or failure in battle. |
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− | <p style="text-align:center;">'''[[File:simpleelementchart.png]]'''</p> |
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− | Dual element monsters typically have the combined weaknesses and resistances of both elements. But if (such as fire/nature) a monster would be weak to an element(in this case fire) AND resistant, the resistance overrides the weakness. Thus a fire/light/water/legendary/metal/dark/😀Magic/thunder/earth/nature has 10 weaknesses |
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Latest revision as of 12:21, 18 February 2024
Each monster in Monster Legends has a single element or combination of 2 elements.
There are ten elements in Monster Legends.
Fire | Nature | Earth | Thunder | Water | Dark | Magic | Light | Metal | Special | |
Player Level Available | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | N/A |
Habitats
The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats.
Leveling Up
Monsters are restricted from leveling above Level 30 without the aid of a temple. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Hybrid monsters require temples of both elements before they can level up.
Combat
Each element deals 2.5 times damage against a monster with the corresponding weak element:
Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.