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− | =='''Elements'''== |
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+ | There are ten elements in Monster Legends. |
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− | aodgjoriajpioehfpafjkciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifk;fttofmmvmfmfyou are gay |
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+ | ! |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_fire.png|34px|link=Category:Fire]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_natural.png|34px|link=Category:Nature]] |
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⚫ | The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_earth.png|34px|link=Category:Earth]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_electric.png|34px|link=Category:Thunder]] |
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− | |||
+ | | scope="col" style="width: 55px;" |[[File:Icono_water.png|34px|link=Category:Water]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_dark.png|34px|link=Category:Dark]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_magic.png|34px|link=Category:Magic]] |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_light.png|34px|link=Category:Light]] |
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− | |||
+ | | scope="col" style="width: 55px;" |[[File:Icono_metal.png|34px|link=Category:Metal]] |
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− | ==Battling== |
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+ | | scope="col" style="width: 55px;" |[[File:Icono_legendary.png|34px|link=Category:Legendary]] |
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− | The various elements also determines success or failure in battle. |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" |
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+ | ! |
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− | ! scope="col"| |
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− | ! scope="col"|Weak Against |
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− | ! scope="col"|Strong Against |
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+ | |[[:Category:Thunder|Thunder]] |
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+ | |[[:Category:Water|Water]] |
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+ | |[[:Category:Dark|Dark]] |
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+ | |[[:Category:Magic|Magic]] |
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+ | |[[:Category:Light|Light]] |
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+ | |[[:Category:Metal|Metal]] |
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+ | |[[:Category:Legendary|Special]] |
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|- |
|- |
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+ | !Player Level Available |
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− | |Fire |
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− | |Fire |
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− | |Nature |
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− | | |
+ | |3 |
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− | |Nature |
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− | |Nature |
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− | |Magic |
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− | | |
+ | |11 |
+ | |13 |
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− | |Earth |
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+ | |15 |
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− | |Earth |
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+ | |N/A |
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− | |Thunder |
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− | |Thunder |
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− | |Thunder |
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− | |Water |
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− | |Water |
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− | |Water |
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− | Fire |
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− | |Dark |
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− | |Dark |
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− | Earth |
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− | |- |
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− | |Magic |
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− | |Magic |
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− | |Light |
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− | |- |
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− | |Light |
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− | |Light |
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− | |Dark |
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|} |
|} |
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⚫ | The element which a particular monster belongs to determines which of the [[habitats]] it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats. |
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+ | ==Combat== |
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− | or |
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+ | Each element deals 2.5 times damage against a monster with the corresponding weak element: |
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+ | <p style="text-align:center;">'''[[File:simpleelementchart.png|200px]]'''</p> |
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+ | Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved. |
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− | {| border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;" |
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+ | [[Category:Gameplay]] |
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− | |+Alternative Element Guide |
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+ | [[Category:Basics]] |
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− | |- |
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− | ! scope="col" style="text-align:center;"|Element |
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− | ! scope="col" style="text-align:center;"|Weakest Against |
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− | ! scope="col" style="text-align:center;"|Strongest Against |
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− | |- |
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− | | style="text-align:center;"|Fire |
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− | | style="text-align:center;"|Water |
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− | | style="text-align:center;"|Nature |
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− | |- |
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− | | style="text-align:center;"|Nature |
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− | | style="text-align:center;"|Fire |
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− | | style="text-align:center;"|Magic |
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− | |- |
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− | | style="text-align:center;"|Earth |
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− | | style="text-align:center;"|Dark |
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− | | style="text-align:center;"|Thunder |
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− | |- |
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− | | style="text-align:center;"|Thunder |
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− | | style="text-align:center;"|Earth |
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− | | style="text-align:center;"|Water |
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− | |- |
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− | | style="text-align:center;"|Water |
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− | | style="text-align:center;"|Thunder |
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− | | style="text-align:center;"|Fire |
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− | |- |
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− | | style="text-align:center;"|Dark |
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− | | style="text-align:center;"|Light |
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− | | style="text-align:center;"|Earth |
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− | |- |
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− | | style="text-align:center;"|Magic |
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− | | style="text-align:center;"|Nature |
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− | | style="text-align:center;"|Light |
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− | |- |
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− | | style="text-align:center;"|Light |
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− | | style="text-align:center;"|Magic |
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− | | style="text-align:center;"|Dark |
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− | |- |
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− | | style="text-align:center;"|Legendary |
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− | | style="text-align:center;"| |
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− | |} |
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Latest revision as of 12:21, 18 February 2024
Each monster in Monster Legends has a single element or combination of 2 elements.
There are ten elements in Monster Legends.
Fire | Nature | Earth | Thunder | Water | Dark | Magic | Light | Metal | Special | |
Player Level Available | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | N/A |
Habitats
The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. Monsters must be placed in a habitat that corresponds to their element. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Legendary monsters may only be placed in legendary habitats.
Leveling Up
Monsters are restricted from leveling above Level 30 without the aid of a temple. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Hybrid monsters require temples of both elements before they can level up.
Combat
Each element deals 2.5 times damage against a monster with the corresponding weak element:
Each element is also weak against itself and deals half damage. Dual element monsters typically have the combined weaknesses and resistances of both elements. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.