Monster Legends Wiki
Monster Legends Wiki

Eneroid's enormous, dense body absorbs incoming damage like a sponge. Both the Star Sailors and the Cosmo Civilizations enjoy testing out new weapons on Eneroid's massive bulk. It's a good thing for them that Eneroid is much bigger and stronger than it is smart, or they'd never survive their target practice.

Stats[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 20,625 515,434 13,959 180
30 25,320 642,425 15,696 200
30 30,472 787,417 17,524 220
30 34,454 950,573 19,432 240
30 40,440 1,133,211 21,405 260
30 48,752 1,445,217 24,112 280
Trait(s) Max GPM
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 364
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 400
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 436
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 473
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 509
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 546
Book(s) Relic(s) Role
AbominationsGood LegionsElementalsHistoria Era ArmorArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (August 16th, 2024)

Skills[]

Special
Earth Event Horizon
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Total Blind: Accuracy reduced by 100% (1 turn) Fear: Monster loses its next turn. 50% chance of the following one. (3 turn)
Default
Thunder Black Hole
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 10 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns)
Default
Earth Space Vision
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
True Vision: Precision Doubled (3 turns)


Group 1
Thunder Collapsing Star
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 30 Cooldown 1
Minor Blind: Accuracy reduced by 25% (1 turn)
Group 1
Earth Stellar Vision
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 2
Taunt: Monster will receive all single-target attacks (1 turn)

all allies: Immune to Blind (3 turns)


Group 2
Thunder Lost in Space
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 43 Cooldown 2
Total Blind: Accuracy reduced by 100% (1 turn)
Group 2
Earth Laser Ricochet
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 52 Cooldown 3
Minor Blind: Accuracy reduced by 25% (1 turn) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Thunder Darkest Space
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 44 Cooldown 2
Minor Blind: Accuracy reduced by 25% (1 turn) Blind: Accuracy reduced by 50% (2 turns)
Group 3
Earth Abominable Upgrade
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 56 Cooldown 3
Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns)

all allies: True Vision: Precision Doubled (3 turns)

Lore[]

Unlike most Abominations, Eneroid actually covers for its allies on the battlefield. This isn’t a sign of it having superior intelligence, however—Eneroid is just too big and dumb to do anything more complicated than to attract attention away from more delicate monsters and soak up the hits.

This toughness has made Eneroid strangely popular with members of the Star Sailor and Cosmo Civilizations factions alike, because it makes target practice incredibly fun. Not only is Eneroid’s bulk easy to hit, but it can absorb quite a lot of damage, making it perfect for everyone’s favorite space game: What Does THIS Button Do? And because Eneroid’s far from the smartest monster in the galaxy, its massive backside is a perfectly safe place to shoot missiles, because the big Abomination is simply too big and stupid to turn around when something whomps it on the butt.

But, as we all know, it’s all fun and games until someone gets hurt. And one of these days, even Eneroid is going to figure out how to fight back. Just be sure to get out of its range when that day comes…