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Monster Legends Wiki

After a shadowy dream figure showed him that every Reign was innately linked, the petty king Enkidu went from fighting his neighbors to forging alliances with them, eventually becoming the Ancestor of the Free Reigns and dying an honorable death. Who else could tell the Free Reigns's origin story?

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 22,913 581,484 16,016 180
30 28,128 724,824 18,024 200
30 33,852 888,446 20,111 220
30 38,276 1,072,637 22,302 240
30 44,925 1,278,842 24,570 260
30 54,160 1,630,606 27,664 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Freeze 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Freeze 436
30 Hardened: All status effects have 20% less accuracy against itImmune to FreezeImmune to Blind 473
30 Hardened: All status effects have 20% less accuracy against itImmune to FreezeImmune to BlindDouble Healing: Healing values are double (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to FreezeImmune to BlindDouble Healing: Healing values are double (3 turns)Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant 546
Awakening Condition
Apply Trait Disable 5 times
Virtues
Virtue Anticipation Hater: Deals triple damage against monsters with Anticipation (3 turns) (Can't be removed)(area) Virtue Damage Protection: Reduces incoming damage by 50%. (Can't be removed)
Book(s) Relic(s) Role
UndeadWieldersHistoria EraFree Reigns StaffArmor Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Pandalf's Conjuring (April 26th, 2024)

Skills[]

Special
Earth Curse of the Untombed
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns) Bane: Deals 15%, 20% or 25% magic damage on each turn.
Default
Dark Mummy Deity
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Earth Untombed the God
Multiple Enemies Warm Up 0
Damage 10 Accuracy 100
Stamina Cost 30 Cooldown 0
Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)


Group 1
Dark Aged Soul
Multiple Enemies Warm Up 0
Damage 10 Accuracy 90
Stamina Cost 30 Cooldown 0
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 1
Earth Eternal Burial
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 42 Cooldown 2
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant


Group 2
Earth Nothing Is Immortal
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 24 Cooldown 1
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 2
Special Magic Creator
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 42 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)


Group 3
Earth Cycle of Death
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 46 Cooldown 3
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 3
Special Intellect Founder
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 48 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Group 4
Earth Legacy of the Sands
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
removes Taunt

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Special Wisdom Generator
Single Enemy Warm Up 1
Damage 35 Accuracy 95
Stamina Cost 42 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Dark Cycle of Life
Multiple Enemies Warm Up 1
Damage 35 Accuracy 95
Stamina Cost 54 Cooldown 2
removes Evasion Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)

self: Double Healing: Healing values are double (3 turns)

Group 4
Special World Shaper
Multiple Enemies Warm Up 1
Damage 25 Accuracy 90
Stamina Cost 56 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)

Lore[]

The petty king of a small Reign, Enkidu’s nation rose to prominence during the War of the Thousand Summers. His fighters were strong and heartless, and Enkidu thought of nothing except crushing his enemies. But one night, he had a vision that changed him and, ultimately, the world.

In the dream, a mysterious figure showed Enkidu how every Reign was innately connected. His blackest enemies were of his blood, his people, and he was part of theirs. There was no justification for this war; they were only fighting themselves! If society were ever going to evolve past being a loose collection of squabbling fiefdoms, they would all have to put aside their differences and start working together.

When Enkidu awoke, he immediately put his unification plan into action…but it wasn’t popular, especially at first. Too much blood had been shed on all sides for most monsters to relish the idea of working side-by-side. Enkidu even lost his closest companions, Isetis and Osirous, on the day he signed the unification treaty.

Enkidu, against all odds, had won. But his health and reputation had been destroyed in the Unification Crisis; he was exhausted. Enkidu granted the throne of the Free Reigns to one of his last remaining champions, a young warrior named Basthet who had shown incredible leadership skills during the Crisis. He then quietly took a role on the Queen’s council, writing the first known record of the law in Petra and staying behind the scenes.

When Enkidu died, Isetis and Osirous returned for his tomb-sealing ceremony and swore to protect Enkidu’s remains forever as penance for their abandonment. Basthet accepted their sacrifice, but as a test of their renewed loyalty, kept the fact that Enkidu would one day return a secret from them.

Trivia[]

  • Last Ancestor to have four Ancestor Champions, as opposed to the new standard of two.