Monster Legends Wiki
Monster Legends Wiki

There are many guards in the Light Kingdom, but none of them quite like Equaleria. She's Pure by nature, but that purity has flourished more than ever in the present Corrupted Era context. She's developed a special sense to detect danger, something like an inner radar... And she knows danger is round the corner of the previously peaceful Kingdom.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,184 89,273 6,424 180
30 10,044 111,203 7,224 200
30 12,090 136,584 8,073 220
30 13,678 164,786 8,946 240
30 16,050 196,336 9,855 260
30 19,344 250,342 11,104 280
Trait(s) Max GPM
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 364
30 Celestial: Immunity to Stun, Mega Stun and BleedingAttuned: Regains 15 stamina points when affected by weak types 400
30 Celestial: Immunity to Stun, Mega Stun and BleedingAttuned: Regains 15 stamina points when affected by weak types 436
30 Celestial: Immunity to Stun, Mega Stun and BleedingAttuned: Regains 15 stamina points when affected by weak typesStatus Caster - Self Immune to Torture (Effect): Immunity to Torture (3 turns) 473
30 Celestial: Immunity to Stun, Mega Stun and BleedingAttuned: Regains 15 stamina points when affected by weak typesStatus Caster - Self Immune to Torture (Effect): Immunity to Torture (3 turns) 509
30 Celestial: Immunity to Stun, Mega Stun and BleedingAttuned: Regains 15 stamina points when affected by weak typesStatus Caster - Self Immune to Torture (Effect): Immunity to Torture (3 turns) 546
Book(s) Relic(s) Role
FemaleGood LegionsFamiliesWieldersCorrupted Era EssenceStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Sir Valgar

Kat-herine

Skills[]

Special
Special Heaven Sent
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Triple Damage: Monster inflicts triple damage (3 turns) Skill Mirror: Reflects all enemy attacks (1 turn) Photophobic Shield: Blocks all damage except Light (2 turns) Healing: Heals monster by 100% of his total life
Default
Magic Fair Strike
Single Enemy Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 0 Cooldown 0
Remove Positive Status Effects
Default
Light Bathe In Light
Single Enemy Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 0 Cooldown 0
Light Weakness: Target receives more damage from Light attacks (3 turns)


Group 1
Light Blinding Light
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 11 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 1
Magic Rebirth
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Resurrection: Revives target with 50% of its total health.


Group 2
Light Wall Of Light
Multiple Enemies Warm Up 0
Damage 15 Accuracy 90
Stamina Cost 31 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns) Light Weakness: Target receives more damage from Light attacks (3 turns)
Group 2
Light Pacifism
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 2
Total Damage Reduction: Monster does not deal any damage (1 turn)


Group 3
Magic Glorious Revival
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 3
Resurrection: Revives target with 50% of its total health. Double Damage: Monster inflicts double damage (2 turns)
Group 3
Light Karma
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 4
Remove Positive Status Effects Major Damage Reduction: Monster inflicts 50% less damage (2 turns)

Trivia[]